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LocalSaveActivity.cpp
165 lines (148 loc) · 5.29 KB
/
LocalSaveActivity.cpp
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#include "LocalSaveActivity.h"
#include "images.h"
#include "client/Client.h"
#include "client/GameSave.h"
#include "graphics/Graphics.h"
#include "gui/Style.h"
#include "client/requestbroker/RequestBroker.h"
#include "gui/dialogues/ConfirmPrompt.h"
#include "gui/dialogues/ErrorMessage.h"
#include "gui/interface/Button.h"
#include "gui/interface/Label.h"
#include "gui/interface/Textbox.h"
class LocalSaveActivity::CancelAction: public ui::ButtonAction
{
LocalSaveActivity * a;
public:
CancelAction(LocalSaveActivity * a) : a(a) {}
virtual void ActionCallback(ui::Button * sender)
{
a->Exit();
}
};
class LocalSaveActivity::SaveAction: public ui::ButtonAction
{
LocalSaveActivity * a;
public:
SaveAction(LocalSaveActivity * a) : a(a) {}
virtual void ActionCallback(ui::Button * sender)
{
a->Save();
}
};
LocalSaveActivity::LocalSaveActivity(SaveFile save, FileSavedCallback * callback) :
WindowActivity(ui::Point(-1, -1), ui::Point(220, 200)),
save(save),
thumbnail(NULL),
callback(callback)
{
ui::Label * titleLabel = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 16), "Save to computer:");
titleLabel->SetTextColour(style::Colour::InformationTitle);
titleLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
titleLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
AddComponent(titleLabel);
filenameField = new ui::Textbox(ui::Point(8, 25), ui::Point(Size.X-16, 16), save.GetDisplayName(), "[filename]");
filenameField->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
filenameField->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
AddComponent(filenameField);
FocusComponent(filenameField);
ui::Button * cancelButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X-75, 16), "Cancel");
cancelButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
cancelButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
cancelButton->Appearance.BorderInactive = ui::Colour(200, 200, 200);
cancelButton->SetActionCallback(new CancelAction(this));
AddComponent(cancelButton);
SetCancelButton(cancelButton);
ui::Button * okayButton = new ui::Button(ui::Point(Size.X-76, Size.Y-16), ui::Point(76, 16), "Save");
okayButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
okayButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
okayButton->Appearance.TextInactive = style::Colour::InformationTitle;
okayButton->SetActionCallback(new SaveAction(this));
AddComponent(okayButton);
SetOkayButton(okayButton);
if(save.GetGameSave())
RequestBroker::Ref().RenderThumbnail(save.GetGameSave(), true, false, Size.X-16, -1, false, this);
}
void LocalSaveActivity::Save()
{
class FileOverwriteConfirmation: public ConfirmDialogueCallback {
public:
LocalSaveActivity * a;
ByteString filename;
FileOverwriteConfirmation(LocalSaveActivity * a, ByteString finalFilename) : a(a), filename(finalFilename) {}
virtual void ConfirmCallback(ConfirmPrompt::DialogueResult result) {
if (result == ConfirmPrompt::ResultOkay)
{
a->saveWrite(filename);
}
}
virtual ~FileOverwriteConfirmation() { }
};
if (filenameField->GetText().Contains('/') || filenameField->GetText().BeginsWith("."))
{
new ErrorMessage("Error", "Invalid filename.");
}
else if (filenameField->GetText().length())
{
ByteString finalFilename = ByteString(LOCAL_SAVE_DIR) + ByteString(PATH_SEP) + filenameField->GetText().ToUtf8() + ".cps";
save.SetDisplayName(filenameField->GetText());
save.SetFileName(finalFilename);
if(Client::Ref().FileExists(finalFilename))
{
new ConfirmPrompt("Overwrite file", "Are you sure you wish to overwrite\n"+finalFilename.FromUtf8(), new FileOverwriteConfirmation(this, finalFilename));
}
else
{
saveWrite(finalFilename);
}
}
else
{
new ErrorMessage("Error", "You must specify a filename.");
}
}
void LocalSaveActivity::saveWrite(ByteString finalFilename)
{
Client::Ref().MakeDirectory(LOCAL_SAVE_DIR);
GameSave *gameSave = save.GetGameSave();
Json::Value localSaveInfo;
localSaveInfo["type"] = "localsave";
localSaveInfo["username"] = Client::Ref().GetAuthUser().Username;
localSaveInfo["title"] = finalFilename;
localSaveInfo["date"] = (Json::Value::UInt64)time(NULL);
Client::Ref().SaveAuthorInfo(&localSaveInfo);
gameSave->authors = localSaveInfo;
std::vector<char> saveData = gameSave->Serialise();
if (saveData.size() == 0)
new ErrorMessage("Error", "Unable to serialize game data.");
else if (Client::Ref().WriteFile(saveData, finalFilename))
new ErrorMessage("Error", "Unable to write save file.");
else
{
callback->FileSaved(&save);
Exit();
}
}
void LocalSaveActivity::OnDraw()
{
Graphics * g = GetGraphics();
g->draw_rgba_image(save_to_disk_image, 0, 0, 0.7f);
g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3);
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 255, 255, 255, 255);
if(thumbnail)
{
g->draw_image(thumbnail, Position.X+(Size.X-thumbnail->Width)/2, Position.Y+45, 255);
g->drawrect(Position.X+(Size.X-thumbnail->Width)/2, Position.Y+45, thumbnail->Width, thumbnail->Height, 180, 180, 180, 255);
}
}
void LocalSaveActivity::OnResponseReady(void * imagePtr, int identifier)
{
delete thumbnail;
thumbnail = (VideoBuffer*)imagePtr;
}
LocalSaveActivity::~LocalSaveActivity()
{
RequestBroker::Ref().DetachRequestListener(this);
delete thumbnail;
delete callback;
}