/
Element.cpp
225 lines (214 loc) · 8.02 KB
/
Element.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
#include "simulation/Elements.h"
#include "simulation/StructProperty.h"
Element::Element():
Identifier("DEFAULT_INVALID"),
Name(""),
Colour(PIXPACK(0xFF00FF)),
MenuVisible(0),
MenuSection(0),
Enabled(0),
Advection(0.0f),
AirDrag(-0.0f * CFDS),
AirLoss(1.0f),
Loss(1.0f),
Collision(0.0f),
Gravity(0.0f),
Diffusion(0.0f),
HotAir(0.0f * CFDS),
Falldown(0),
Flammable(0),
Explosive(0),
Meltable(0),
Hardness(30),
Weight(50),
Temperature(273.15f),
HeatConduct(128),
Description("No description"),
Properties(TYPE_SOLID),
LowPressure(IPL),
LowPressureTransition(NT),
HighPressure(IPH),
HighPressureTransition(NT),
LowTemperature(ITL),
LowTemperatureTransition(NT),
HighTemperature(ITH),
HighTemperatureTransition(NT),
Update(NULL),
Graphics(&Element::defaultGraphics),
IconGenerator(NULL)
{
}
std::vector<StructProperty> Element::GetProperties()
{
std::vector<StructProperty> properties;
properties.push_back(StructProperty("Name", StructProperty::String, offsetof(Element, Name)));
properties.push_back(StructProperty("Colour", StructProperty::Colour, offsetof(Element, Colour)));
properties.push_back(StructProperty("Color", StructProperty::Colour, offsetof(Element, Colour)));
properties.push_back(StructProperty("MenuVisible", StructProperty::Integer, offsetof(Element, MenuVisible)));
properties.push_back(StructProperty("MenuSection", StructProperty::Integer, offsetof(Element, MenuSection)));
properties.push_back(StructProperty("Advection", StructProperty::Float, offsetof(Element, Advection)));
properties.push_back(StructProperty("AirDrag", StructProperty::Float, offsetof(Element, AirDrag)));
properties.push_back(StructProperty("AirLoss", StructProperty::Float, offsetof(Element, AirLoss)));
properties.push_back(StructProperty("Loss", StructProperty::Float, offsetof(Element, Loss)));
properties.push_back(StructProperty("Collision", StructProperty::Float, offsetof(Element, Collision)));
properties.push_back(StructProperty("Gravity", StructProperty::Float, offsetof(Element, Gravity)));
properties.push_back(StructProperty("Diffusion", StructProperty::Float, offsetof(Element, Diffusion)));
properties.push_back(StructProperty("HotAir", StructProperty::Float, offsetof(Element, HotAir)));
properties.push_back(StructProperty("Falldown", StructProperty::Integer, offsetof(Element, Falldown)));
properties.push_back(StructProperty("Flammable", StructProperty::Integer, offsetof(Element, Flammable)));
properties.push_back(StructProperty("Explosive", StructProperty::Integer, offsetof(Element, Explosive)));
properties.push_back(StructProperty("Meltable", StructProperty::Integer, offsetof(Element, Meltable)));
properties.push_back(StructProperty("Hardness", StructProperty::Integer, offsetof(Element, Hardness)));
properties.push_back(StructProperty("Weight", StructProperty::Integer, offsetof(Element, Weight)));
properties.push_back(StructProperty("Temperature", StructProperty::Float, offsetof(Element, Temperature)));
properties.push_back(StructProperty("HeatConduct", StructProperty::UChar, offsetof(Element, HeatConduct)));
properties.push_back(StructProperty("Description", StructProperty::String, offsetof(Element, Description)));
properties.push_back(StructProperty("State", StructProperty::Removed, 0));
properties.push_back(StructProperty("Properties", StructProperty::Integer, offsetof(Element, Properties)));
properties.push_back(StructProperty("LowPressure", StructProperty::Float, offsetof(Element, LowPressure)));
properties.push_back(StructProperty("LowPressureTransition", StructProperty::Integer, offsetof(Element, LowPressureTransition)));
properties.push_back(StructProperty("HighPressure", StructProperty::Float, offsetof(Element, HighPressure)));
properties.push_back(StructProperty("HighPressureTransition", StructProperty::Integer, offsetof(Element, HighPressureTransition)));
properties.push_back(StructProperty("LowTemperature", StructProperty::Float, offsetof(Element, LowTemperature)));
properties.push_back(StructProperty("LowTemperatureTransition", StructProperty::Integer, offsetof(Element, LowTemperatureTransition)));
properties.push_back(StructProperty("HighTemperature", StructProperty::Float, offsetof(Element, HighTemperature)));
properties.push_back(StructProperty("HighTemperatureTransition", StructProperty::Integer, offsetof(Element, HighTemperatureTransition)));
return properties;
}
int Element::legacyUpdate(UPDATE_FUNC_ARGS) {
int r, rx, ry;
int t = parts[i].type;
if (t==PT_WTRV) {
for (rx=-2; rx<3; rx++)
for (ry=-2; ry<3; ry++)
if (x+rx>=0 && y+ry>0 &&
x+rx<XRES && y+ry<YRES && (rx || ry))
{
r = pmap[y+ry][x+rx];
if (!r)
continue;
if (((r&0xFF)==PT_WATR||(r&0xFF)==PT_DSTW||(r&0xFF)==PT_SLTW) && 1>(rand()%1000))
{
sim->part_change_type(i,x,y,PT_WATR);
sim->part_change_type(r>>8,x+rx,y+ry,PT_WATR);
}
if (((r&0xFF)==PT_ICEI || (r&0xFF)==PT_SNOW) && 1>(rand()%1000))
{
sim->part_change_type(i,x,y,PT_WATR);
if (1>(rand()%1000))
sim->part_change_type(r>>8,x+rx,y+ry,PT_WATR);
}
}
}
else if (t==PT_WATR) {
for (rx=-2; rx<3; rx++)
for (ry=-2; ry<3; ry++)
if (x+rx>=0 && y+ry>0 &&
x+rx<XRES && y+ry<YRES && (rx || ry))
{
r = pmap[y+ry][x+rx];
if (!r)
continue;
if (((r&0xFF)==PT_FIRE || (r&0xFF)==PT_LAVA) && 1>(rand()%10))
{
sim->part_change_type(i,x,y,PT_WTRV);
}
}
}
else if (t==PT_SLTW) {
for (rx=-2; rx<3; rx++)
for (ry=-2; ry<3; ry++)
if (x+rx>=0 && y+ry>0 &&
x+rx<XRES && y+ry<YRES && (rx || ry))
{
r = pmap[y+ry][x+rx];
if (!r)
continue;
if (((r&0xFF)==PT_FIRE || (r&0xFF)==PT_LAVA) && 1>(rand()%10))
{
if (rand()%4==0) sim->part_change_type(i,x,y,PT_SALT);
else sim->part_change_type(i,x,y,PT_WTRV);
}
}
}
else if (t==PT_DSTW) {
for (rx=-2; rx<3; rx++)
for (ry=-2; ry<3; ry++)
if (x+rx>=0 && y+ry>0 &&
x+rx<XRES && y+ry<YRES && (rx || ry))
{
r = pmap[y+ry][x+rx];
if (!r)
continue;
if (((r&0xFF)==PT_FIRE || (r&0xFF)==PT_LAVA) && 1>(rand()%10))
{
sim->part_change_type(i,x,y,PT_WTRV);
}
}
}
else if (t==PT_ICEI) {
for (rx=-2; rx<3; rx++)
for (ry=-2; ry<3; ry++)
if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
{
r = pmap[y+ry][x+rx];
if (!r)
continue;
if (((r&0xFF)==PT_WATR || (r&0xFF)==PT_DSTW) && 1>(rand()%1000))
{
sim->part_change_type(i,x,y,PT_ICEI);
sim->part_change_type(r>>8,x+rx,y+ry,PT_ICEI);
}
}
}
else if (t==PT_SNOW) {
for (rx=-2; rx<3; rx++)
for (ry=-2; ry<3; ry++)
if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
{
r = pmap[y+ry][x+rx];
if (!r)
continue;
if (((r&0xFF)==PT_WATR || (r&0xFF)==PT_DSTW) && 1>(rand()%1000))
{
sim->part_change_type(i,x,y,PT_ICEI);
sim->part_change_type(r>>8,x+rx,y+ry,PT_ICEI);
}
if (((r&0xFF)==PT_WATR || (r&0xFF)==PT_DSTW) && 15>(rand()%1000))
sim->part_change_type(i,x,y,PT_WATR);
}
}
if (t==PT_WTRV && sim->pv[y/CELL][x/CELL]>4.0f)
sim->part_change_type(i,x,y,PT_DSTW);
if (t==PT_OIL && sim->pv[y/CELL][x/CELL]<-6.0f)
sim->part_change_type(i,x,y,PT_GAS);
if (t==PT_GAS && sim->pv[y/CELL][x/CELL]>6.0f)
sim->part_change_type(i,x,y,PT_OIL);
if (t==PT_DESL && sim->pv[y/CELL][x/CELL]>12.0f)
{
sim->part_change_type(i,x,y,PT_FIRE);
parts[i].life = rand()%50+120;
}
return 0;
}
int Element::defaultGraphics(GRAPHICS_FUNC_ARGS)
{
int t = cpart->type;
//Property based defaults
if(ren->sim->elements[t].Properties & PROP_RADIOACTIVE) *pixel_mode |= PMODE_GLOW;
if(ren->sim->elements[t].Properties & TYPE_LIQUID)
{
*pixel_mode |= PMODE_BLUR;
}
if(ren->sim->elements[t].Properties & TYPE_GAS)
{
*pixel_mode &= ~PMODE;
*pixel_mode |= FIRE_BLEND;
*firer = *colr/2;
*fireg = *colg/2;
*fireb = *colb/2;
*firea = 125;
*pixel_mode |= DECO_FIRE;
}
return 1;
}