/
OptionsModel.cpp
137 lines (116 loc) · 2.56 KB
/
OptionsModel.cpp
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#include "simulation/Air.h"
#include "gui/game/GameModel.h"
#include "OptionsModel.h"
OptionsModel::OptionsModel(GameModel * gModel_) {
gModel = gModel_;
sim = gModel->GetSimulation();
}
void OptionsModel::AddObserver(OptionsView* view)
{
observers.push_back(view);
view->NotifySettingsChanged(this);
}
bool OptionsModel::GetHeatSimulation()
{
return sim->legacy_enable?false:true;
}
void OptionsModel::SetHeatSimulation(bool state)
{
sim->legacy_enable = state?0:1;
notifySettingsChanged();
}
bool OptionsModel::GetAmbientHeatSimulation()
{
return sim->aheat_enable?true:false;
}
void OptionsModel::SetAmbientHeatSimulation(bool state)
{
sim->aheat_enable = state?1:0;
notifySettingsChanged();
}
bool OptionsModel::GetNewtonianGravity()
{
return sim->grav->ngrav_enable?true:false;
}
void OptionsModel::SetNewtonianGravity(bool state)
{
if(state)
sim->grav->start_grav_async();
else
sim->grav->stop_grav_async();
notifySettingsChanged();
}
bool OptionsModel::GetWaterEqualisation()
{
return sim->water_equal_test?true:false;
}
void OptionsModel::SetWaterEqualisation(bool state)
{
sim->water_equal_test = state?1:0;
notifySettingsChanged();
}
int OptionsModel::GetAirMode()
{
return sim->air->airMode;
}
void OptionsModel::SetAirMode(int airMode)
{
sim->air->airMode = airMode;
notifySettingsChanged();
}
int OptionsModel::GetEdgeMode()
{
return gModel->GetSimulation()->edgeMode;
}
void OptionsModel::SetEdgeMode(int edgeMode)
{
gModel->SetEdgeMode(edgeMode);
notifySettingsChanged();
}
int OptionsModel::GetGravityMode()
{
return sim->gravityMode;
}
void OptionsModel::SetGravityMode(int gravityMode)
{
sim->gravityMode = gravityMode;
notifySettingsChanged();
}
bool OptionsModel::GetFullscreen()
{
return ui::Engine::Ref().GetFullscreen();
}
void OptionsModel::SetFullscreen(bool fullscreen)
{
ui::Engine::Ref().SetFullscreen(fullscreen);
Client::Ref().SetPref("Fullscreen", bool(fullscreen));
notifySettingsChanged();
}
bool OptionsModel::GetFastQuit()
{
return ui::Engine::Ref().GetFastQuit();
}
void OptionsModel::SetFastQuit(bool fastquit)
{
ui::Engine::Ref().SetFastQuit(fastquit);
Client::Ref().SetPref("FastQuit", bool(fastquit));
notifySettingsChanged();
}
bool OptionsModel::GetShowAvatars()
{
return Client::Ref().GetPrefBool("ShowAvatars", true);
}
void OptionsModel::SetShowAvatars(bool state)
{
Client::Ref().SetPref("ShowAvatars", state);
notifySettingsChanged();
}
void OptionsModel::notifySettingsChanged()
{
for (size_t i = 0; i < observers.size(); i++)
{
observers[i]->NotifySettingsChanged(this);
}
}
OptionsModel::~OptionsModel() {
}