/
OptionsModel.h
41 lines (39 loc) · 1.04 KB
/
OptionsModel.h
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#ifndef OPTIONSMODEL_H_
#define OPTIONSMODEL_H_
#include <vector>
#include "OptionsView.h"
#include "simulation/Simulation.h"
class GameModel;
class Simulation;
class OptionsView;
class OptionsModel {
GameModel * gModel;
Simulation * sim;
std::vector<OptionsView*> observers;
void notifySettingsChanged();
public:
OptionsModel(GameModel * gModel);
void AddObserver(OptionsView* view);
bool GetHeatSimulation();
void SetHeatSimulation(bool state);
bool GetAmbientHeatSimulation();
void SetAmbientHeatSimulation(bool state);
bool GetNewtonianGravity();
void SetNewtonianGravity(bool state);
bool GetWaterEqualisation();
void SetWaterEqualisation(bool state);
bool GetShowAvatars();
void SetShowAvatars(bool state);
int GetAirMode();
void SetAirMode(int airMode);
int GetEdgeMode();
void SetEdgeMode(int edgeMode);
int GetGravityMode();
void SetGravityMode(int gravityMode);
bool GetFullscreen();
void SetFullscreen(bool fullscreen);
bool GetFastQuit();
void SetFastQuit(bool fastquit);
virtual ~OptionsModel();
};
#endif /* OPTIONSMODEL_H_ */