/
NONE.cpp
66 lines (54 loc) · 1.39 KB
/
NONE.cpp
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#include "simulation/Elements.h"
//#TPT-Directive ElementClass Element_NONE PT_NONE 0
Element_NONE::Element_NONE()
{
Identifier = "DEFAULT_PT_NONE";
Name = "";
Colour = PIXPACK(0x000000);
MenuVisible = 1;
MenuSection = SC_SPECIAL;
Enabled = 1;
UnlockPrice = 5000;
Advection = 0.0f;
AirDrag = 0.00f * CFDS;
AirLoss = 1.00f;
Loss = 0.00f;
Collision = 0.0f;
Gravity = 0.0f;
Diffusion = 0.00f;
HotAir = 0.000f * CFDS;
Falldown = 0;
Flammable = 0;
Explosive = 0;
Meltable = 0;
Hardness = 1;
Weight = 100;
Temperature = R_TEMP+273.15f;
HeatConduct = 0;
Description = "Erases particles.";
Properties = 0;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = ITH;
HighTemperatureTransition = NT;
Update = NULL;
IconGenerator = &Element_NONE::iconGen;
}
//#TPT-Directive ElementHeader Element_NONE static VideoBuffer * iconGen(int, int, int)
VideoBuffer * Element_NONE::iconGen(int wallID, int width, int height)
{
VideoBuffer * newTexture = new VideoBuffer(width, height);
for (int j=3; j<(width-4)/2; j++)
{
newTexture->SetPixel(j+6, j, 0xFF, 0, 0, 255);
newTexture->SetPixel(j+7, j, 0xFF, 0, 0, 255);
newTexture->SetPixel(-j+19, j, 0xFF, 0, 0, 255);
newTexture->SetPixel(-j+20, j, 0xFF, 0, 0, 255);
}
return newTexture;
}
Element_NONE::~Element_NONE() {}