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setting.mem_level is set to an undocumented value by default #878
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Please include a screenshot and your full system information as requested at https://github.com/ValveSoftware/csgo-osx-linux#system-information (in particular the video card chipset and driver version in use). |
I can confirm this. Strangely if you lose your hand texture and move to a dark/shadowy area like CT spawn on dust2 the hands reappear. Steps to reproduce:
Bug symptoms:
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I've found out that this damn line in video.txt causes the bug for me:
On my windows machine it is set to 2. When entering the video settings menu game reads video.txt and if the game finds that like set to -1 it causes all settings go to super-low and causes material errors. @eth481642 can you please check your setting.mem_level and if it's -1 set it to 2 or to a value from videodefaults.txt? |
@ovdeathiam |
Some more finds:
I'm unsure whether this is a bug, and if so it is a minor one:
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When "setting.mem_level" is set to 0, and all video setting set to low, scope of the sg553 freezes the graphics, unscoping it resumes normal gameplay. |
@LumpBloom7 Acording to #moddefaults.txt# the
As you can see, the 0 value is for up to 1GiB of RAM and since the game requires minimum of 2GiB of RAM it is reasonable to say that "0" may be unsupported. The problem described above is due to it beeing set to "-1". Since the game is unable to recognise what specs we have it sets a value of -1. They could at least set it to "2" instead of "-1" as a fallback value since it is in the game requirements. |
i have the exact same bug. |
You could follow the above procedure to fix the problem. Worked like a charm in my case. |
I can confirm this issue on Ubuntu 16.04 with Nvidia. |
Just wanted to make this visible here: #1170 (comment) Not only does it fix the problem, I also get a huge performance boost by setting memlevel to 2 on integrated Intel GPU. I think this could be important for both Valve and Intel developers to notice. |
We will be shipping an attempt to fix this issue in the next update. |
Per "– Fix a bug where some users would have a bad mem_level set which would cause poor performance." in the 2016-08-18 client update, please retest and comment if this has improved. |
I can confirm that I can't get any material to dissapear, but I can also deny this bug got fixed as my mem_level sets it's self to undocumented value "-1". My test procedure:
Further testing:
Changing shader detail does not make any material dissapear, so that probably got fixed. |
Thanks for retesting. I'll let @davidw-valve decide if he wishes to pursue this any further. |
when i set shader quality on very high(default) the game is completely unplayable because of terrible artifacts
when i set shader quality on medium most artifacts are disapear, but for example i cant see a hands of my character when i play for Terr but when i play for CT hands of character looks normally,although i can see a black artifact instead of water
on previous versions of the game everything worked good on very high options, i tried to reinstall the game but no changes
ubuntu 14.04.4,kernel 4.2
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