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animation skip during m4/ak spray #1183

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ghost opened this issue May 30, 2013 · 196 comments
Open

animation skip during m4/ak spray #1183

ghost opened this issue May 30, 2013 · 196 comments
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@ghost
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ghost commented May 30, 2013

Its been going on since updates that happend 2 weeks ago. when u are doing full on spray. 5-7+ bullets. i think in between animation skips or there is a lag. my ping to server is around 20 ms and i never had that problem.
i also came across this topic -> #1133 which i think was created around updates time as well. i myself know 2 more people dealing with same issue

@ghost ghost self-assigned this May 30, 2013
@hadig
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hadig commented Jun 2, 2013

yes thank you, this is very annoying. also lag when i shoot.

@MaximilianKohler
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Interesting... I started experiencing this recently too and have been trying to figure out why it's happening... I never thought it might be due to a cs update...

@ghost
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ghost commented Jun 3, 2013

Yes, i also created a community post on my forums, and got few more players verifying it. It isnt happening to everybody. Its happens to about 1 out 5 players. I have about 20 ping to my server, so i do notice it skipping, but i can still control it. A buddy of mine is has about 75-80 ping to that same server and to him its almost unbearable. So I am guessing problem worsens or is more noticeable to high pingers.

@alcohol1
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alcohol1 commented Jun 4, 2013

Yep... this happens all the time, in multiple servers. Either spraying or trying to spam, it constantly skips shots.

@maf1aboy
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maf1aboy commented Jun 4, 2013

This has been an issue with many players. It only recently started happening since the last update. Ping never spikes and choke and loss are minimum, but when you spray it goes all over the place and you can't hear half the bullets coming out. It seems the lower your ping is the less you experience it. BTW, I have no issues with any other games.

@JECM
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JECM commented Jun 5, 2013

Yes! I thought it was me...It's been going on for a while, assuming it was the server(s) problem.

@hadig
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hadig commented Jun 6, 2013

it got a little bit better after reinstalling cs and my graphics driver, disableing steam community in game and following this tutorial : http://www.hltv.org/blog/6570-configuring-post-updates-cs-16

@HallifeUser
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im having the same issue on m4,ak 47 , if burst on m4 or even in ak 47 or just fallout i just get animation rcoil skipping or bug, excuse me for my english

@zp
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zp commented Aug 22, 2013

This happens to me as well, it's fairly random but happens enough to be extremely annoying.

I play on west coast servers (I'm central), so I get around 70-90ish ping usually.

I'm going to guess that it might have something to do with this changelog.

Improved firing behavior in Counter-Strike, Counter-Strike:Condition Zero and Half-Life Deathmatch, it is no longer dependant on client or server frame rate.
This change needs both your client and server updates to see the improvements.

@ghost
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ghost commented Aug 24, 2013

yes, everybody is having this issue.
Engine 6132 Windows.
Valve please fix this in the next update!

@kNowo
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kNowo commented Sep 5, 2013

I'ts been happening to me on HLDS build 6027 and above. The bullet is skipping and lagging everytime i spray in any 6027 and above server. With cl_lw turned off, the lag effect seems to be minimized but with cl_lw on, 2 or 3 bullets skips on every 10 or so bullets shot. It's so hard to play like this. @alfred-valve please put this issue as a high priority because this issue really happens and it is caused by the code changes somewhere.

@johndrinkwater
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@kNowo how to post politely and encourage a reply rather than a ban:
@alfred-valve Hi, are there any updates for this issue?’

@ghost
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ghost commented Sep 11, 2013

I just wish there was some response from valve about it. Between svc_bad errors, /connect thing getting disabled, and this, it is getting really hard to keep populated servers.
@wbyokomo would you mind uploading that dll somewhere? also would you happend to have linux version of it?

@kNowo
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kNowo commented Sep 11, 2013

@johndrinkwater yeah, let's see when will the guy respond. My guess is wont be any soon. Mark my words.

@sylar0214 5758's mp.dll will also fixed it. Apparently 6027 and above only will have this issue. As for linux, it wont work. I tried using 5758's cs_i386.so and whenever a player joined, the server crash with segfault on hlds_run line 255 (run function). Also 5758's cs.so is only 2.5mb while 6027's is ~12mb but on windows(mp.dll) the difference is only ~6KB.

@hadig
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hadig commented Sep 30, 2013

Is this a laptop only issue? Im playing on an Asus laptop with both intel and Nvidia graphics but managed to Start cs with Nvidia Card, but there is still the bullet lag.

@maf1aboy
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No, this isn't a laptop issue. I am using a custom desktop and it does the same thing.

I have tried everything and nothing works, still same issue. Alfred all you do is close this issue anytime it gets brought up. We have posted on Steam support, no answer, then we post here and you say post on Steam support, and we keep going in circles. You updated the game after so long and it broke it, please fix it. If you don't want to fix the game and don't care to fix it then make it open source so we can do your job and fix and continue to enjoy the game. Thanks buddy.

@hadig
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hadig commented Sep 30, 2013

Anyone tried it on Linux with the same Hardware ?

@ghost
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ghost commented Oct 1, 2013

This issue should be on high priority, but they keep ignoring us....

@kNowo
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kNowo commented Oct 1, 2013

I just tried these cvars on my cs client and it greatly reduce the bullet lag

sv_maxrate "100000"
sv_minrate "100000"
sv_maxupdaterate "102"
sv_minupdaterate "102"

To those having this problem try use this and see if it fixes the lag. It's weird that those cvars affect client because they are supposed to be server's setting

@WaSaAa
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WaSaAa commented Oct 2, 2013

Changing server command minimally decreased the bug, but many players can not use these "commands rates" for your connection.

The solution is on the side of VALVE, and hand of alfred.

We need a solution now, please.

@hadig
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hadig commented Oct 2, 2013

Fix please

Am 02.10.2013 um 10:13 schrieb WaSaAa notifications@github.com:

Changing server command minimally decreased the bug, but many players can not use these "commands rates" for your connection.

The solution is on the side of VALVE, and hand of alfred.

We need a solution now, please.


Reply to this email directly or view it on GitHub.

@ghost
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ghost commented Oct 2, 2013

@kNowo

Those are server side rates and yes, I have them on all of my servers.
and as @WaSaAa pointed, those rates might not be always best for people with slow connection. I have servers in N.America, so its fine for me since majority of my players do have at least 1mb downstream, which is a common isp package

I honestly would just like to hear some response from valve about this, if its a bug, then at least acknowledge it.

@WaSaAa
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WaSaAa commented Oct 4, 2013

@wbyokomo

What you say makes no sense, I've done over 100 tests with different people and servers, the result is always the same for a lot to do and / or change, the game this broken! U.U

PS: 80% of the players of the tests had 100 fps.

@ghost
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ghost commented Oct 4, 2013

@wbyokomo
idk about that, some people say fps should be at 99.5, some say it should be 100.5. I never heard it should be over 100 fps though.

currently, I tried your settings, fps_overide 1, with cmdrate 102 and updaterate 102,
fps is locked at 101.5. It still did bullet skipping on guns (not always), but I was regging much better (idk, it could be one of those days when u own people without trying
:)).

edit: previously my fps was 99.5

@MaximilianKohler
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Man... this is super frustrating... it feels like every server has 50 ping added to it...

@MaximilianKohler
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I can only think they want to break the counter strike 1.6 for us to spend all the cs:go

You know, I was defending Valve in the beginning against accusations like this. But now I'm fully agreeing with them.

There have been no replies from Valve on this issue and it's not even marked "high priority". They've broken the game and aren't doing anything to fix it.

Instead of fixing CSGO and making that game enjoyable to play, they choose to break the most popular CS game ever, in order to force people to play a game they don't like.

@hadig
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hadig commented Oct 14, 2013

Im still optimistic that valve will fix this till Christmas or at least early 2014.

@joropito
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I guess this is not a discussion forum. The bug is reported so just wait and stop writing just because it's free...

@djdallmann
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djdallmann commented May 1, 2016

when fps_max is equal to or greater (>=) 91, animations skip occurs on higher latency servers 60-70ms, with fps_max 92 i only get 3 decals on a full m4a1 spray consistently but the crosshair is moving as if bullets are coming out. try fps_max 90 or below to see if it fixes your issues.

fps_max from 100 to 113 also shows decals properly when spraying but anything higher will not show decals.

@erdemtekin
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erdemtekin commented May 2, 2016

@djdallmann @alfred-valve

I have CS Anthology and HL Anthology on steam.But I could not play CS and CZ smoothly.

"cl_lw 0" fixes lag problem but it isn't legal in tournaments and matches

I know it is a client problem.I can play smoothly in singleplayer (with bots)

I tried rate commands,disabling firewall,disabling DEP etc. but they didn't fix problem

Also,I am using vsync.When I set fps to 100, it doesn't fix problem.So,I must play in 60fps because I am using 60hz screen.

Here is my gameplay video:
Note:if you watch in fullscreen and 720p you can see lag.(When I jump and fire)
https://www.youtube.com/watch?v=3z3Cy4Ciexo

@erdemtekin
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erdemtekin commented Dec 1, 2016

WTF! He is saying "Problem Fixed" now in video.
It related to you!
Valve still didn't fix Counter Strike and Condition Zero!

Here is his video:
https://www.youtube.com/watch?v=6RxPCoQY570

@hadig
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hadig commented Jan 5, 2017

its 2017 and still not fixed, good job alfredo_volvo

@maxpain
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maxpain commented Jan 6, 2017

@hadig LOL

@Kosta4934
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Cause of this bug i started to hate 1.6 :( Not just htis bug, recoil bug, movement bug, bhop bug.

@djdallmann
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djdallmann commented May 8, 2017

This is a still an issue, client side animations are broken online. The bullets are counting down in the bottom right corner when you spray automatic rifle (m4a1, ak47 etc) but the visual decals on the wall, mussle flash and sounds aren't all there; it skips.

I assume it's related to this change:

  • Improved firing behavior in Counter-Strike, Counter-Strike:Condition Zero and Half-Life Deathmatch, it is no longer dependent on client or server frame rate.

Maybe the answer lies in what the new dependency is, if it isn't client or server frame rate...

@djdallmann
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I bought a linux server in New York to do testing on, it is running around 900 fps constant and the usual max/min rates 101, 30000k. I've came to the conclusion that it is routing/latency the server that is causing the spray lag issues and is also likely related to the update referenced in my last post in which hlds is no longer forcing recoil synchronization between server to client, so now it appears to heavily rely on super stable routing/connection to the internet server which can be fragile and out of most players control.

  • On lan I do not have these issues, when routing and latency is inconsistent to my server I get these spray lag issues.
  • I have a decent connection 10down 5up which is more than enough for CS 1.6, my network is isolated and has dedicated bandwidth.
  • Changing client, computer, network adapter and server settings does not resolve spray skip settings adequately, it still skips with poor routing with inconsistent latency.

Hope this helps anyone and for the most part it might be out of your hands since it relies on internet routing (ISP and other providers). Just find a different server to play on :(

@WPMGPRoSToTeMa
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@djdallmann did you try 6153 beta?

@djdallmann
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djdallmann commented May 10, 2017

Been a while since I tried, I recall previous posts saying 6153 beta is the same as base but it was never confirmed by @alfred-valve

Just tried (to note I didn't install beta originally)
Steam>app_update 90 -beta beta
Success! App '90' already up to date.

@WPMGPRoSToTeMa
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@djdallmann what is the size of cs.so?

@djdallmann
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md5sum ./hlds/cstrike/dlls/cs.so
d0758a1115c7d7ef4f0d2ff61309b6db ./hlds/cstrike/dlls/cs.so

@WPMGPRoSToTeMa
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@djdallmann it is non-beta.

@djdallmann
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I'll try full server install using -beta beta and see if it changes anything

@djdallmann
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I was able to update to beta, there's some weird bugs with steamcmd. Had to blow away steam folder config and then fresh install, i'm now getting this for cs.so. Hoping this beta helps.
md5sum cs.so
861c456d5003bd1a248d14e479e7f6c1 cs.so

@djdallmann
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djdallmann commented May 13, 2017

Wow recoil is amazing (normal) on BETA, this should be the base version.

@WPMGPRoSToTeMa
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md5sum cs.so
861c456d5003bd1a248d14e479e7f6c1 cs.so

Yup, it is beta.

@Everlastingbulletlag
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Hi all I got this recoil lag since 2004 in all Steam games. Even in csgo. I have tried all possible solutions. Also buying new pc's and now I see this post. Do you have a solution to fix this? I dont have a server. Im not that into solving pc. problems, so can you tell me very 'easy way' how to solve it? I have told Valve so many times about this problem and they just doing nothing about this bug, so a month ago I stopped playing any steam games. But I hope you can help me? Is it a server bug problem or what? In that case I understand why I cant solve it. Many players have this now and dont waste money in buying new pc's - Steam accounts cos I wont help you.

I know how you all suffer from this bug. I would love to play again. But cant fix this😭

@Everlastingbulletlag
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@alfred-valve

Can you plz help us solving this recoil lag. I have the lag in so many years I love your games alot but its unplayable with this lag and alot of treads and videos on youtube about the bug. I hope so much you can try to get Valve to fix it=) If you can help with this you will make so many players happy. I understand its a very hard problem since I tried everything possible. But I hope so much for a fix.

@djdallmann
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The 2013 bullet skip issue is solved by the server running the beta version of hlds which is out of the control of most players.

@Everlastingbulletlag
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djdallmann I tryed your fix but recoil and movement lag is still there. I dont know what to do. I dont play very often anymore cos all my steam games are with this lag also bulletlag. I really dont get why this aint fixed yet😥😭

@w4Ld1
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w4Ld1 commented Jun 18, 2017

Everlastingbulletlag what Steam Support says?

@Everlastingbulletlag
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W4Ld1

They told me that the reason could be missing entrys in game files. And that I should go to regedit and call a entry steamapps.old as I remember I can find exactly what I did cos I saved the post so if you want? I can post what they said.
but I tryede it but the lag was shortly gone but came back.

But I did buy a new account same time so can also because of that the game shortly was smooth but I buyed one more resently and the lag was there all the time, so buying new accounts dont solve anything. But if some of you buy new accounts try to buy it with a new email not the old one. Cos I havent tryed that but I dont think i do anything but I heard someone mentioned that it maby would be different.

I have tryed almost everything to solve this also buying new very powerfull pc and the lag is still there so thats why I maby thung its something with the steam files cos the lag is less first time you install steam. Its like something is change when you load cs second time.

@erdemtekin
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erdemtekin commented Jul 21, 2017

@alfred-valve

Game has been updated but valve still did not fix this problem

also here is my gameplay compare videos: (default rate settings VS new rate settings)

Gameplay with default rate settings: https://www.youtube.com/watch?v=3z3Cy4Ciexo
(everything is default)

Gameplay with new rate settings: https://www.youtube.com/watch?v=XEMZZ0u8YY0

and yes i guess gameplay is better and more smooth on new rate settings.

@exegg
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exegg commented Aug 15, 2017

I never had this issue before. Now it's been happening to me since a week ago or so, in a few servers. It's so annoying... I can see CS updated recently since my version states

Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
Exe build: 09:10:05 Jul 7 2017 (7561)

@WPMGPRoSToTeMa
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WPMGPRoSToTeMa commented Aug 17, 2017

@exegg alfred returned the server-side bug from 6153 to 7561. (while it was fixed in 6153 beta)

@TjaardA
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TjaardA commented Aug 22, 2017

Hi Github,

let me explain again.

  • The year 1999 HL got online all servers did not even have 1 Gig or RAM.
    Linux and windows use a partial RAM for networking and all worked fine.

  • Now servers are a lot larger and carry more RAM memory.
    This results into larger Network Buffers and data flow issues.

This is why you all experiance shooting lag and animation skip issues.
check the settings i posted above, these settings also can be changes at windows servers.

Note: This is not a Valve issue, alfred just made a patch to fix the OS problem.

Greetz TjaardA

@djdallmann
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It's fixed in hlds beta server build.

@erdemtekin
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Default client and server rates are too bad. Valveshit still ignores this issue.

@sp3c-dod
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this same issue also occurs in DOD 1.3 with the pistols, BAR, and STG

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