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chat.asm
502 lines (420 loc) · 6.68 KB
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chat.asm
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; This file is part of Pwn Adventure Z.
; Pwn Adventure Z is free software: you can redistribute it and/or modify
; it under the terms of the GNU General Public License as published by
; the Free Software Foundation, either version 3 of the License, or
; (at your option) any later version.
; Pwn Adventure Z is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
; GNU General Public License for more details.
; You should have received a copy of the GNU General Public License
; along with Pwn Adventure Z. If not, see <http://www.gnu.org/licenses/>.
.include "defines.inc"
.segment "FIXED"
PROC show_chat_text
sta chat_bank
lda ptr
sta chat_ptr
lda ptr + 1
sta chat_ptr + 1
lda current_bank
pha
lda #^do_show_chat_text
jsr bankswitch
jsr do_show_chat_text & $ffff
pla
jsr bankswitch
rts
.endproc
PROC write_chat_string
lda current_bank
pha
lda chat_bank
jsr bankswitch
jsr write_string
pla
jsr bankswitch
rts
.endproc
PROC read_chat_byte
lda current_bank
pha
lda chat_bank
jsr bankswitch
ldy #0
lda (ptr), y
sta temp
pla
jsr bankswitch
lda temp
rts
.endproc
.segment "UI"
PROC do_show_chat_text
; Copy the area that will contain the chat box to the secondary screen
lda #14
sta arg1
saveloop:
jsr wait_for_vblank
ldx #0
ldy arg1
jsr set_ppu_addr_to_coord
lda PPUDATA
ldy #0
savereadrowloop:
lda PPUDATA
sta scratch, y
iny
cpy #32
bne savereadrowloop
ldx #0
lda arg1
clc
adc #32
tay
jsr set_ppu_addr_to_coord
ldy #0
savewriterowloop:
lda scratch, y
sta PPUDATA
iny
cpy #32
bne savewriterowloop
jsr prepare_for_rendering
jsr wait_for_vblank
ldy arg1
iny
sty arg1
cpy #22
bne saveloop
; Save attributes
ldy #0
lda #$23
sta PPUADDR
lda #$c0
sta PPUADDR
lda PPUDATA
savepalloop1:
lda PPUDATA
sta scratch, y
iny
cpy #32
bne savepalloop1
jsr prepare_for_rendering
jsr wait_for_vblank
ldy #0
lda #$27
sta PPUADDR
lda #$c0
sta PPUADDR
savewritepalloop1:
lda scratch, y
sta PPUDATA
iny
cpy #32
bne savewritepalloop1
jsr prepare_for_rendering
jsr wait_for_vblank
ldy #0
lda #$23
sta PPUADDR
lda #$e0
sta PPUADDR
lda PPUDATA
savepalloop2:
lda PPUDATA
sta scratch, y
iny
cpy #64
bne savepalloop2
jsr prepare_for_rendering
jsr wait_for_vblank
ldy #0
lda #$27
sta PPUADDR
lda #$e0
sta PPUADDR
savewritepalloop2:
lda scratch, y
sta PPUDATA
iny
cpy #32
bne savewritepalloop2
jsr prepare_for_rendering
jsr wait_for_vblank
; Draw chat box
lda #2
sta arg0
lda #14
sta arg1
lda #27
sta arg2
lda #21
sta arg3
jsr draw_large_box
jsr prepare_for_rendering
; Clear inside of box
lda #15
sta arg1
clearloop:
jsr wait_for_vblank
LOAD_PTR clear_chat_box_str
ldx #3
ldy arg1
jsr write_string
jsr prepare_for_rendering
ldy arg1
iny
sty arg1
cpy #21
bne clearloop
; Set palette in box
lda #7
sta arg5
palloop:
jsr wait_for_vblank
lda #1
sta arg0
lda arg5
sta arg1
sta arg3
lda #6
sta arg2
lda #3
sta arg4
jsr set_box_palette
jsr prepare_for_rendering
jsr wait_for_vblank
lda #7
sta arg0
lda arg5
sta arg1
sta arg3
lda #13
sta arg2
lda #3
sta arg4
jsr set_box_palette
jsr prepare_for_rendering
ldy arg5
iny
sty arg5
cpy #11
bne palloop
; Draw text
lda chat_ptr
sta ptr
lda chat_ptr + 1
sta ptr + 1
jsr wait_for_vblank
ldx #4
ldy #16
jsr write_chat_string
jsr prepare_for_rendering
jsr wait_for_vblank
ldx #4
ldy #17
jsr write_chat_string
jsr prepare_for_rendering
jsr wait_for_vblank
ldx #4
ldy #18
jsr write_chat_string
jsr prepare_for_rendering
jsr wait_for_vblank
ldx #4
ldy #19
jsr write_chat_string
jsr prepare_for_rendering
lda ptr
sta chat_ptr
lda ptr + 1
sta chat_ptr + 1
; Show A sprite
lda #163
clc
adc #7
sta sprites + SPRITE_OAM_INTERACT
sta sprites + SPRITE_OAM_INTERACT + 4
lda #$f9
sta sprites + SPRITE_OAM_INTERACT + 1
lda #$fb
sta sprites + SPRITE_OAM_INTERACT + 5
lda #3
sta sprites + SPRITE_OAM_INTERACT + 2
sta sprites + SPRITE_OAM_INTERACT + 6
lda #196
clc
adc #8
sta sprites + SPRITE_OAM_INTERACT + 3
adc #8
sta sprites + SPRITE_OAM_INTERACT + 7
; Wait for A to be pressed
waitfordepress:
jsr wait_for_vblank
jsr update_controller
lda controller
cmp #0
bne waitfordepress
waitloop:
jsr wait_for_vblank
jsr update_controller
lda controller
and #JOY_A
beq waitloop
lda chat_ptr
sta ptr
lda chat_ptr + 1
sta ptr + 1
jsr read_chat_byte
cmp #0
bne notdone
jmp done & $ffff
notdone:
; Clear text in box
lda #15
sta arg1
nextclearloop:
jsr wait_for_vblank
LOAD_PTR clear_chat_box_str
ldx #3
ldy arg1
jsr write_string
jsr prepare_for_rendering
ldy arg1
iny
sty arg1
cpy #21
bne nextclearloop
; Draw next screen of text
lda chat_ptr
sta ptr
lda chat_ptr + 1
sta ptr + 1
jsr wait_for_vblank
ldx #4
ldy #16
jsr write_chat_string
jsr prepare_for_rendering
jsr wait_for_vblank
ldx #4
ldy #17
jsr write_chat_string
jsr prepare_for_rendering
jsr wait_for_vblank
ldx #4
ldy #18
jsr write_chat_string
jsr prepare_for_rendering
jsr wait_for_vblank
ldx #4
ldy #19
jsr write_chat_string
jsr prepare_for_rendering
lda ptr
sta chat_ptr
lda ptr + 1
sta chat_ptr + 1
jmp waitfordepress & $ffff
done:
; Restore attributes
ldy #0
lda #$27
sta PPUADDR
lda #$c0
sta PPUADDR
lda PPUDATA
restorepalloop1:
lda PPUDATA
sta scratch, y
iny
cpy #32
bne restorepalloop1
jsr prepare_for_rendering
jsr wait_for_vblank
ldy #0
lda #$23
sta PPUADDR
lda #$c0
sta PPUADDR
restorewritepalloop1:
lda scratch, y
sta PPUDATA
iny
cpy #32
bne restorewritepalloop1
jsr prepare_for_rendering
jsr wait_for_vblank
ldy #0
lda #$27
sta PPUADDR
lda #$e0
sta PPUADDR
lda PPUDATA
restorepalloop2:
lda PPUDATA
sta scratch, y
iny
cpy #64
bne restorepalloop2
jsr prepare_for_rendering
jsr wait_for_vblank
ldy #0
lda #$23
sta PPUADDR
lda #$e0
sta PPUADDR
restorewritepalloop2:
lda scratch, y
sta PPUDATA
iny
cpy #32
bne restorewritepalloop2
jsr prepare_for_rendering
jsr wait_for_vblank
; Restore tiles in saved area
lda #14
sta arg1
restoreloop:
jsr wait_for_vblank
ldx #0
lda arg1
clc
adc #32
tay
jsr set_ppu_addr_to_coord
lda PPUDATA
ldy #0
restorereadrowloop:
lda PPUDATA
sta scratch, y
iny
cpy #32
bne restorereadrowloop
ldx #0
ldy arg1
jsr set_ppu_addr_to_coord
ldy #0
restorewriterowloop:
lda scratch, y
sta PPUDATA
iny
cpy #32
bne restorewriterowloop
jsr prepare_for_rendering
jsr wait_for_vblank
ldy arg1
iny
sty arg1
cpy #22
bne restoreloop
jsr prepare_for_rendering
rts
.endproc
VAR clear_chat_box_str
.byte " ", 0
.segment "TEMP"
VAR chat_ptr
.word 0
VAR chat_bank
.byte 0