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mech.zs
80 lines (70 loc) · 999 Bytes
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mech.zs
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class DukeDrone : DukeActor
{
default
{
pic "DRONE";
+INTERNAL_BADGUY;
+KILLCOUNT;
+NOWATERDIP;
+FLOATING;
+QUICKALTERANG;
falladjustz 0;
}
override void PlayFTASound()
{
self.PlayActorSound("DRON_RECOG");
}
}
class DukeTurret : DukeActor
{
default
{
pic "ORGANTIC";
+INTERNAL_BADGUY;
+KILLCOUNT;
aimoffset 32;
}
override void PlayFTASound()
{
self.PlayActorSound("TURR_RECOG");
}
override void Initialize()
{
self.cstat |= CSTAT_SPRITE_YCENTER;
}
}
class DukeRotateGun : DukeActor
{
default
{
pic "ROTATEGUN";
+INTERNAL_BADGUY;
+KILLCOUNT;
+NODAMAGEPUSH;
+NORADIUSPUSH;
+SHOOTCENTERED;
sparkoffset -8;
aimoffset 32;
shootzoffset 0;
}
override void Initialize()
{
self.vel.Z = 0;
}
}
class DukeShark : DukeActor
{
default
{
pic "SHARK";
+INTERNAL_BADGUY;
+DONTDIVEALIVE;
+FLOATING;
}
override void Initialize()
{
// override some defaults.
self.scale = (0.9375, 0.9375);
self.clipdist = 10;
}
}