/
sectors_r.cpp
2917 lines (2712 loc) · 64.4 KB
/
sectors_r.cpp
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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2017-2019 Nuke.YKT
Copyright (C) 2020 - Christoph Oelckers
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "global.h"
#include "sounds.h"
#include "names_r.h"
#include "mapinfo.h"
#include "dukeactor.h"
#include "secrets.h"
// PRIMITIVE
BEGIN_DUKE_NS
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
bool isadoorwall_r(int dapic)
{
switch(dapic)
{
case DOORTILE1:
case DOORTILE2:
case DOORTILE3:
case DOORTILE4:
case DOORTILE5:
case DOORTILE6:
case DOORTILE7:
case DOORTILE8:
case DOORTILE9:
case DOORTILE10:
case DOORTILE11:
case DOORTILE12:
case DOORTILE14:
case DOORTILE15:
case DOORTILE16:
case DOORTILE17:
case DOORTILE18:
case DOORTILE19:
case DOORTILE20:
case DOORTILE21:
case DOORTILE22:
case RRTILE1856:
case RRTILE1877:
return 1;
}
return 0;
}
bool isablockdoor(int dapic)
{
switch (dapic)
{
case RRTILE1792:
case RRTILE1801:
case RRTILE1805:
case RRTILE1807:
case RRTILE1808:
case RRTILE1812:
case RRTILE1821:
case RRTILE1826:
case RRTILE1850:
case RRTILE1851:
case RRTILE1856:
case RRTILE1877:
case RRTILE1938:
case RRTILE1942:
case RRTILE1944:
case RRTILE1945:
case RRTILE1951:
case RRTILE1961:
case RRTILE1964:
case RRTILE1985:
case RRTILE1995:
case RRTILE2022:
case RRTILE2052:
case RRTILE2053:
case RRTILE2060:
case RRTILE2074:
case RRTILE2132:
case RRTILE2136:
case RRTILE2139:
case RRTILE2150:
case RRTILE2178:
case RRTILE2186:
case RRTILE2319:
case RRTILE2321:
case RRTILE2326:
case RRTILE2329:
case RRTILE2578:
case RRTILE2581:
case RRTILE2610:
case RRTILE2613:
case RRTILE2621:
case RRTILE2622:
case RRTILE2676:
case RRTILE2732:
case RRTILE2831:
case RRTILE2832:
case RRTILE2842:
case RRTILE2940:
case RRTILE2970:
case RRTILE3083:
case RRTILE3100:
case RRTILE3155:
case RRTILE3195:
case RRTILE3232:
case RRTILE3600:
case RRTILE3631:
case RRTILE3635:
case RRTILE3637:
case RRTILE3643+2:
case RRTILE3643+3:
case RRTILE3647:
case RRTILE3652:
case RRTILE3653:
case RRTILE3671:
case RRTILE3673:
case RRTILE3684:
case RRTILE3708:
case RRTILE3714:
case RRTILE3716:
case RRTILE3723:
case RRTILE3725:
case RRTILE3737:
case RRTILE3754:
case RRTILE3762:
case RRTILE3763:
case RRTILE3764:
case RRTILE3765:
case RRTILE3767:
case RRTILE3793:
case RRTILE3814:
case RRTILE3815:
case RRTILE3819:
case RRTILE3827:
case RRTILE3837:
return true;
case RRTILE1996:
case RRTILE2382:
case RRTILE2961:
case RRTILE3804:
case RRTILE7430:
case RRTILE7467:
case RRTILE7469:
case RRTILE7470:
case RRTILE7475:
case RRTILE7566:
case RRTILE7576:
case RRTILE7716:
case RRTILE8063:
case RRTILE8067:
case RRTILE8076:
case RRTILE8106:
case RRTILE8379:
case RRTILE8380:
case RRTILE8565:
case RRTILE8605:
return isRRRA();
}
return false;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void animatewalls_r(void)
{
int t;
if (isRRRA() &&ps[screenpeek].sea_sick_stat == 1)
{
for (auto& wal : walls())
{
if (wal.picnum == RRTILE7873)
wal.addxpan(6);
else if (wal.picnum == RRTILE7870)
wal.addxpan(6);
}
}
for (int p = 0; p < numanimwalls; p++)
{
auto wal = animwall[p].wall;
int j = wal->picnum;
switch (j)
{
case SCREENBREAK1:
case SCREENBREAK2:
case SCREENBREAK3:
case SCREENBREAK4:
case SCREENBREAK5:
case SCREENBREAK9:
case SCREENBREAK10:
case SCREENBREAK11:
case SCREENBREAK12:
case SCREENBREAK13:
if ((krand() & 255) < 16)
{
animwall[p].tag = wal->picnum;
wal->picnum = SCREENBREAK6;
}
continue;
case SCREENBREAK6:
case SCREENBREAK7:
case SCREENBREAK8:
if (animwall[p].tag >= 0)
wal->picnum = animwall[p].tag;
else
{
wal->picnum++;
if (wal->picnum == (SCREENBREAK6 + 3))
wal->picnum = SCREENBREAK6;
}
continue;
}
if (wal->cstat & 16)
switch (wal->overpicnum)
{
case W_FORCEFIELD:
case W_FORCEFIELD + 1:
case W_FORCEFIELD + 2:
t = animwall[p].tag;
if (wal->cstat & 254)
{
wal->addxpan(-t / 4096.f); // bcos(t, -12);
wal->addypan(-t / 4096.f); // bsin(t, -12);
if (wal->extra == 1)
{
wal->extra = 0;
animwall[p].tag = 0;
}
else
animwall[p].tag += 128;
if (animwall[p].tag < (128 << 4))
{
if (animwall[p].tag & 128)
wal->overpicnum = W_FORCEFIELD;
else wal->overpicnum = W_FORCEFIELD + 1;
}
else
{
if ((krand() & 255) < 32)
animwall[p].tag = 128 << (krand() & 3);
else wal->overpicnum = W_FORCEFIELD + 1;
}
}
break;
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void operaterespawns_r(int low)
{
DukeStatIterator it(STAT_FX);
while (auto act = it.Next())
{
if (act->s->lotag == low) switch (act->s->picnum)
{
case RESPAWN:
{
if (badguypic(act->s->hitag) && ud.monsters_off) break;
auto star = spawn(act, TRANSPORTERSTAR);
star->s->z -= (32 << 8);
act->s->extra = 66 - 12; // Just a way to killit
break;
}
case RRTILE7424:
if (isRRRA() && !ud.monsters_off)
changeactorstat(act, 119);
break;
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void operateforcefields_r(DDukeActor* act, int low)
{
operateforcefields_common(act, low, { BIGFORCE });
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
bool checkhitswitch_r(int snum, walltype* wwal, DDukeActor* act)
{
uint8_t switchpal;
int lotag, hitag, picnum, correctdips, numdips;
int sx, sy;
if (wwal == nullptr && act == nullptr) return 0;
correctdips = 1;
numdips = 0;
if (act)
{
lotag = act->s->lotag;
if (lotag == 0) return 0;
hitag = act->s->hitag;
sx = act->s->x;
sy = act->s->y;
picnum = act->s->picnum;
switchpal = act->s->pal;
}
else
{
lotag = wwal->lotag;
if (lotag == 0) return 0;
hitag = wwal->hitag;
sx = wwal->x;
sy = wwal->y;
picnum = wwal->picnum;
switchpal = wwal->pal;
}
switch (picnum)
{
case DIPSWITCH:
case DIPSWITCH + 1:
case TECHSWITCH:
case TECHSWITCH + 1:
case ALIENSWITCH:
case ALIENSWITCH + 1:
break;
case ACCESSSWITCH:
case ACCESSSWITCH2:
if (ps[snum].access_incs == 0)
{
if (switchpal == 0)
{
if (ps[snum].keys[1])
ps[snum].access_incs = 1;
else
{
FTA(70, &ps[snum]);
if (isRRRA()) S_PlayActorSound(99, act? act : ps[snum].GetActor());
}
}
else if (switchpal == 21)
{
if (ps[snum].keys[2])
ps[snum].access_incs = 1;
else
{
FTA(71, &ps[snum]);
if (isRRRA()) S_PlayActorSound(99, act ? act : ps[snum].GetActor());
}
}
else if (switchpal == 23)
{
if (ps[snum].keys[3])
ps[snum].access_incs = 1;
else
{
FTA(72, &ps[snum]);
if (isRRRA()) S_PlayActorSound(99, act ? act : ps[snum].GetActor());
}
}
if (ps[snum].access_incs == 1)
{
if (!act)
ps[snum].access_wall = wwal;
else
ps[snum].access_spritenum = act;
}
return 0;
}
goto goOn1;
case MULTISWITCH2:
case MULTISWITCH2 + 1:
case MULTISWITCH2 + 2:
case MULTISWITCH2 + 3:
case RRTILE8464:
case RRTILE8660:
if (!isRRRA()) break;
[[fallthrough]];
case DIPSWITCH2:
case DIPSWITCH2 + 1:
case DIPSWITCH3:
case DIPSWITCH3 + 1:
case MULTISWITCH:
case MULTISWITCH + 1:
case MULTISWITCH + 2:
case MULTISWITCH + 3:
case PULLSWITCH:
case PULLSWITCH + 1:
case HANDSWITCH:
case HANDSWITCH + 1:
case SLOTDOOR:
case SLOTDOOR + 1:
case LIGHTSWITCH:
case LIGHTSWITCH + 1:
case SPACELIGHTSWITCH:
case SPACELIGHTSWITCH + 1:
case SPACEDOORSWITCH:
case SPACEDOORSWITCH + 1:
case FRANKENSTINESWITCH:
case FRANKENSTINESWITCH + 1:
case LIGHTSWITCH2:
case LIGHTSWITCH2 + 1:
case POWERSWITCH1:
case POWERSWITCH1 + 1:
case LOCKSWITCH1:
case LOCKSWITCH1 + 1:
case POWERSWITCH2:
case POWERSWITCH2 + 1:
case NUKEBUTTON:
case NUKEBUTTON + 1:
case RRTILE2214:
case RRTILE2697:
case RRTILE2697 + 1:
case RRTILE2707:
case RRTILE2707 + 1:
goOn1:
if (check_activator_motion(lotag)) return 0;
break;
default:
if (fi.isadoorwall(picnum) == 0) return 0;
break;
}
DukeStatIterator it(STAT_DEFAULT);
while (auto other = it.Next())
{
auto si = other->s;
if (lotag == si->lotag) switch (si->picnum)
{
case DIPSWITCH:
case TECHSWITCH:
case ALIENSWITCH:
if (act && act == other) si->picnum++;
else if (si->hitag == 0) correctdips++;
numdips++;
break;
case TECHSWITCH + 1:
case DIPSWITCH + 1:
case ALIENSWITCH + 1:
if (act && act == other) si->picnum--;
else if (si->hitag == 1) correctdips++;
numdips++;
break;
case MULTISWITCH:
case MULTISWITCH + 1:
case MULTISWITCH + 2:
case MULTISWITCH + 3:
si->picnum++;
if (si->picnum > (MULTISWITCH + 3))
si->picnum = MULTISWITCH;
break;
case MULTISWITCH2:
case MULTISWITCH2 + 1:
case MULTISWITCH2 + 2:
case MULTISWITCH2 + 3:
if (!isRRRA()) break;
si->picnum++;
if (si->picnum > (MULTISWITCH2 + 3))
si->picnum = MULTISWITCH2;
break;
case RRTILE2214:
//if (ud.level_numbe r > 6) ud.level_numbe r = 0; ??? Looks like some leftover garbage.
si->picnum++;
break;
case RRTILE8660:
if (!isRRRA()) break;
[[fallthrough]];
case ACCESSSWITCH:
case ACCESSSWITCH2:
case SLOTDOOR:
case LIGHTSWITCH:
case SPACELIGHTSWITCH:
case SPACEDOORSWITCH:
case FRANKENSTINESWITCH:
case LIGHTSWITCH2:
case POWERSWITCH1:
case LOCKSWITCH1:
case POWERSWITCH2:
case HANDSWITCH:
case PULLSWITCH:
case DIPSWITCH2:
case DIPSWITCH3:
case NUKEBUTTON:
case RRTILE2697:
case RRTILE2707:
if (si->picnum == DIPSWITCH3)
if (si->hitag == 999)
{
DukeStatIterator it1(107);
while (auto other2 = it1.Next())
{
if (other2->s->picnum == RRTILE3410)
{
other2->s->picnum++;
other2->s->hitag = 100;
other2->s->extra = 0;
S_PlayActorSound(474, other2);
}
else if (other2->s->picnum == RRTILE295)
deletesprite(other2);
}
si->picnum++;
break;
}
if (si->picnum == NUKEBUTTON)
chickenplant = 0;
if (si->picnum == RRTILE8660)
{
BellTime = 132;
BellSprite = other;
}
si->picnum++;
break;
case PULLSWITCH + 1:
case HANDSWITCH + 1:
case LIGHTSWITCH2 + 1:
case POWERSWITCH1 + 1:
case LOCKSWITCH1 + 1:
case POWERSWITCH2 + 1:
case SLOTDOOR + 1:
case LIGHTSWITCH + 1:
case SPACELIGHTSWITCH + 1:
case SPACEDOORSWITCH + 1:
case FRANKENSTINESWITCH + 1:
case DIPSWITCH2 + 1:
case DIPSWITCH3 + 1:
case NUKEBUTTON + 1:
case RRTILE2697 + 1:
case RRTILE2707 + 1:
if (si->picnum == NUKEBUTTON + 1)
chickenplant = 1;
if (si->hitag != 999)
si->picnum--;
break;
}
}
for (auto& wal : walls())
{
if (lotag == wal.lotag)
switch (wal.picnum)
{
case DIPSWITCH:
case TECHSWITCH:
case ALIENSWITCH:
if (!act && &wal == wwal) wal.picnum++;
else if (wal.hitag == 0) correctdips++;
numdips++;
break;
case DIPSWITCH + 1:
case TECHSWITCH + 1:
case ALIENSWITCH + 1:
if (!act && &wal == wwal) wal.picnum--;
else if (wal.hitag == 1) correctdips++;
numdips++;
break;
case MULTISWITCH:
case MULTISWITCH + 1:
case MULTISWITCH + 2:
case MULTISWITCH + 3:
wal.picnum++;
if (wal.picnum > (MULTISWITCH + 3))
wal.picnum = MULTISWITCH;
break;
case MULTISWITCH2:
case MULTISWITCH2 + 1:
case MULTISWITCH2 + 2:
case MULTISWITCH2 + 3:
if (!isRRRA()) break;
wal.picnum++;
if (wal.picnum > (MULTISWITCH2 + 3))
wal.picnum = MULTISWITCH2;
break;
case RRTILE8660:
if (!isRRRA()) break;
[[fallthrough]];
case ACCESSSWITCH:
case ACCESSSWITCH2:
case SLOTDOOR:
case LIGHTSWITCH:
case SPACELIGHTSWITCH:
case SPACEDOORSWITCH:
case LIGHTSWITCH2:
case POWERSWITCH1:
case LOCKSWITCH1:
case POWERSWITCH2:
case PULLSWITCH:
case HANDSWITCH:
case DIPSWITCH2:
case DIPSWITCH3:
case RRTILE2697:
case RRTILE2707:
wal.picnum++;
break;
case HANDSWITCH + 1:
case PULLSWITCH + 1:
case LIGHTSWITCH2 + 1:
case POWERSWITCH1 + 1:
case LOCKSWITCH1 + 1:
case POWERSWITCH2 + 1:
case SLOTDOOR + 1:
case LIGHTSWITCH + 1:
case SPACELIGHTSWITCH + 1:
case SPACEDOORSWITCH + 1:
case DIPSWITCH2 + 1:
case DIPSWITCH3 + 1:
case RRTILE2697 + 1:
case RRTILE2707 + 1:
wal.picnum--;
break;
}
}
if (lotag == -1)
{
setnextmap(false);
}
vec3_t v = { sx, sy, ps[snum].pos.z };
switch (picnum)
{
default:
if (fi.isadoorwall(picnum) == 0) break;
[[fallthrough]];
case DIPSWITCH:
case DIPSWITCH + 1:
case TECHSWITCH:
case TECHSWITCH + 1:
case ALIENSWITCH:
case ALIENSWITCH + 1:
if (picnum == DIPSWITCH || picnum == DIPSWITCH + 1 ||
picnum == ALIENSWITCH || picnum == ALIENSWITCH + 1 ||
picnum == TECHSWITCH || picnum == TECHSWITCH + 1)
{
if (picnum == ALIENSWITCH || picnum == ALIENSWITCH + 1)
{
if (act)
S_PlaySound3D(ALIEN_SWITCH1, act, &v);
else S_PlaySound3D(ALIEN_SWITCH1, ps[snum].GetActor(), &v);
}
else
{
if (act)
S_PlaySound3D(SWITCH_ON, act, &v);
else S_PlaySound3D(SWITCH_ON, ps[snum].GetActor(), &v);
}
if (numdips != correctdips) break;
S_PlaySound3D(END_OF_LEVEL_WARN, ps[snum].GetActor(), &v);
}
goto goOn2;
case MULTISWITCH2:
case MULTISWITCH2 + 1:
case MULTISWITCH2 + 2:
case MULTISWITCH2 + 3:
case RRTILE8464:
case RRTILE8660:
if (!isRRRA()) break;
[[fallthrough]];
case DIPSWITCH2:
case DIPSWITCH2 + 1:
case DIPSWITCH3:
case DIPSWITCH3 + 1:
case MULTISWITCH:
case MULTISWITCH + 1:
case MULTISWITCH + 2:
case MULTISWITCH + 3:
case ACCESSSWITCH:
case ACCESSSWITCH2:
case SLOTDOOR:
case SLOTDOOR + 1:
case LIGHTSWITCH:
case LIGHTSWITCH + 1:
case SPACELIGHTSWITCH:
case SPACELIGHTSWITCH + 1:
case SPACEDOORSWITCH:
case SPACEDOORSWITCH + 1:
case FRANKENSTINESWITCH:
case FRANKENSTINESWITCH + 1:
case LIGHTSWITCH2:
case LIGHTSWITCH2 + 1:
case POWERSWITCH1:
case POWERSWITCH1 + 1:
case LOCKSWITCH1:
case LOCKSWITCH1 + 1:
case POWERSWITCH2:
case POWERSWITCH2 + 1:
case HANDSWITCH:
case HANDSWITCH + 1:
case PULLSWITCH:
case PULLSWITCH + 1:
case RRTILE2697:
case RRTILE2697 + 1:
case RRTILE2707:
case RRTILE2707 + 1:
goOn2:
if (isRRRA())
{
if (picnum == RRTILE8660 && act)
{
BellTime = 132;
BellSprite = act;
act->s->picnum++;
}
else if (picnum == RRTILE8464)
{
act->s->picnum = act->s->picnum + 1;
if (hitag == 10001)
{
if (ps[snum].SeaSick == 0)
ps[snum].SeaSick = 350;
operateactivators(668, snum);
operatemasterswitches(668);
S_PlayActorSound(328, ps[snum].GetActor());
return 1;
}
}
else if (hitag == 10000)
{
if (picnum == MULTISWITCH || picnum == (MULTISWITCH + 1) ||
picnum == (MULTISWITCH + 2) || picnum == (MULTISWITCH + 3) ||
picnum == MULTISWITCH2 || picnum == (MULTISWITCH2 + 1) ||
picnum == (MULTISWITCH2 + 2) || picnum == (MULTISWITCH2 + 3))
{
DDukeActor* switches[3];
int switchcount = 0, j;
S_PlaySound3D(SWITCH_ON, act, &v);
DukeLinearSpriteIterator it;
while (auto actt = it.Next())
{
int jpn = actt->s->picnum;
int jht = actt->s->hitag;
if ((jpn == MULTISWITCH || jpn == MULTISWITCH2) && jht == 10000)
{
if (switchcount < 3)
{
switches[switchcount] = actt;
switchcount++;
}
}
}
if (switchcount == 3)
{
S_PlaySound3D(78, act, &v);
for (j = 0; j < switchcount; j++)
{
switches[j]->s->hitag = 0;
if (picnum >= MULTISWITCH2)
switches[j]->s->picnum = MULTISWITCH2 + 3;
else
switches[j]->s->picnum = MULTISWITCH + 3;
checkhitswitch_r(snum, nullptr, switches[j]);
}
}
return 1;
}
}
}
if (picnum == MULTISWITCH || picnum == (MULTISWITCH + 1) ||
picnum == (MULTISWITCH + 2) || picnum == (MULTISWITCH + 3))
lotag += picnum - MULTISWITCH;
if (isRRRA())
{
if (picnum == MULTISWITCH2 || picnum == (MULTISWITCH2 + 1) ||
picnum == (MULTISWITCH2 + 2) || picnum == (MULTISWITCH2 + 3))
lotag += picnum - MULTISWITCH2;
}
DukeStatIterator it(STAT_EFFECTOR);
while (auto other = it.Next())
{
if (other->s->hitag == lotag)
{
switch (other->s->lotag)
{
case 46:
case SE_47_LIGHT_SWITCH:
case SE_48_LIGHT_SWITCH:
if (!isRRRA()) break;
[[fallthrough]];
case SE_12_LIGHT_SWITCH:
sector[other->s->sectnum].floorpal = 0;
other->temp_data[0]++;
if (other->temp_data[0] == 2)
other->temp_data[0]++;
break;
case SE_24_CONVEYOR:
case SE_34:
case SE_25_PISTON:
other->temp_data[4] = !other->temp_data[4];
if (other->temp_data[4])
FTA(15, &ps[snum]);
else FTA(2, &ps[snum]);
break;
case SE_21_DROP_FLOOR:
FTA(2, &ps[screenpeek]);
break;
}
}
}
operateactivators(lotag, snum);
fi.operateforcefields(ps[snum].GetActor(), lotag);
operatemasterswitches(lotag);
if (picnum == DIPSWITCH || picnum == DIPSWITCH + 1 ||
picnum == ALIENSWITCH || picnum == ALIENSWITCH + 1 ||
picnum == TECHSWITCH || picnum == TECHSWITCH + 1) return 1;
if (hitag == 0 && fi.isadoorwall(picnum) == 0)
{
if (act)
S_PlaySound3D(SWITCH_ON, act, &v);
else S_PlaySound3D(SWITCH_ON, ps[snum].GetActor(), &v);
}
else if (hitag != 0)
{
auto flags = S_GetUserFlags(hitag);
if (act && (flags & SF_TALK) == 0)
S_PlaySound3D(hitag, act, &v);
else
S_PlayActorSound(hitag, ps[snum].GetActor());
}
return 1;
}
return 0;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void activatebysector_r(int sect, DDukeActor* activator)
{
DukeSectIterator it(sect);
while (auto act = it.Next())
{
if (act->s->picnum == ACTIVATOR)
{
operateactivators(act->s->lotag, -1);
// return;
}
}
if (sector[sect].lotag != 22)
operatesectors(sect, activator);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void lotsofpopcorn(DDukeActor *actor, walltype* wal, int n)
{
int j, z;
int sect, a;
sect = -1;
auto sp = actor->s;
if (wal == nullptr)
{
for (j = n - 1; j >= 0; j--)
{
a = sp->ang - 256 + (krand() & 511) + 1024;
EGS(sp->sectnum, sp->x, sp->y, sp->z, POPCORN, -32, 36, 36, a, 32 + (krand() & 63), 1024 - (krand() & 1023), actor, 5);
}
return;
}
j = n + 1;
int x1 = wal->x;
int y1 = wal->y;
auto delta = wal->delta();
x1 -= Sgn(delta.x);
y1 += Sgn(delta.y);
delta.x /= j;
delta.y /= j;
for (j = n; j > 0; j--)
{
x1 += delta.x;
y1 += delta.y;
updatesector(x1, y1, §);
if (sect >= 0)
{
z = sector[sect].floorz - (krand() & (abs(sector[sect].ceilingz - sector[sect].floorz)));
if (z < -(32 << 8) || z >(32 << 8))
z = sp->z - (32 << 8) + (krand() & ((64 << 8) - 1));
a = sp->ang - 1024;
EGS(sp->sectnum, x1, y1, z, POPCORN, -32, 36, 36, a, 32 + (krand() & 63), -(krand() & 1023), actor, 5);
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void checkhitwall_r(DDukeActor* spr, walltype* wal, int x, int y, int z, int atwith)
{
int j;
int sn = -1, darkestwall;
spritetype* s;
if (wal->overpicnum == MIRROR)
{
switch (atwith)
{
case RPG2:
if (!isRRRA()) break;
[[fallthrough]];
case HEAVYHBOMB:
case RADIUSEXPLOSION:
case RPG:
case HYDRENT:
case SEENINE:
case OOZFILTER:
case EXPLODINGBARREL:
lotsofglass(spr, wal, 70);