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language.enu
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language.enu
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/* U.S. English. (Sorry, it's not English English.) */
[enu default]
SECRETMESSAGE = "A secret is revealed!";
D_DEVSTR = "Useless mode ON.\n";
D_CDROM = "CD-ROM Version: zdoom.ini from c:\\zdoomdat\n";
PRESSKEY = "press a key.";
PRESSYN = "press y or n.";
QUITMSG = "are you sure you want to\nquit this great game?";
TXT_YES = "Yes";
TXT_NO = "No";
// Quit Doom 1 messages
QUITMSG1 = "please don't leave, there's more\ndemons to toast!";
QUITMSG2 = "let's beat it -- this is turning\ninto a bloodbath!";
QUITMSG3 = "i wouldn't leave if i were you.\ndos is much worse.";
QUITMSG4 = "you're trying to say you like dos\nbetter than me, right?";
QUITMSG5 = "don't leave yet -- there's a\ndemon around that corner!";
QUITMSG6 = "ya know, next time you come in here\ni'm gonna toast ya.";
QUITMSG7 = "go ahead and leave. see if i care.";
// Quit Doom II messages
QUITMSG8 = "you want to quit?\nthen, thou hast lost an eighth!";
QUITMSG9 = "don't go now, there's a \ndimensional shambler waiting\nat the dos prompt!";
QUITMSG10 = "get outta here and go back\nto your boring programs.";
QUITMSG11 = "if i were your boss, i'd \n deathmatch ya in a minute!";
QUITMSG12 = "look, bud. you leave now\nand you forfeit your body count!";
QUITMSG13 = "just leave. when you come\nback, i'll be waiting with a bat.";
QUITMSG14 = "you're lucky i don't smack\nyou for thinking about leaving.";
// Quit Strife messages
QUITMSG15 = "where are you going?!\nwhat about the rebellion?";
QUITMSG16 = "carnage interruptus...\nwhat a tease!";
QUITMSG17 = "but you're the hope\n-- my only chance!!";
QUITMSG18 = "nobody walks out on blackbird.";
QUITMSG19 = "i thought you were different...";
QUITMSG20 = "fine! just kill and run!";
QUITMSG21 = "you can quit...\nbut you can't hide...";
QUITMSG22 = "whaaa, what's the matter?\nmommy says dinnertime?";
// Quit Chex messages
QUITMSG23 = "Don't quit now, there are still\nflemoids on the loose!";
QUITMSG24 = "Don't give up -- the flemoids will\nget the upper hand!";
QUITMSG25 = "Don't leave now.\nWe need your help!";
QUITMSG26 = "I hope you're just taking a\nbreak for Chex(R) party mix.";
QUITMSG27 = "Don't quit now!\nWe need your help!";
QUITMSG28 = "Don't abandon the\nIntergalactic Federation of Cereals!";
QUITMSG29 = "The real Chex(R) Warrior\nwouldn't give up so fast!";
LOADNET = "you can't do load while in a net game!\n\npress a key.";
QLOADNET = "you can't quickload during a netgame!\n\npress a key.";
QSAVESPOT = "you haven't picked a quicksave slot yet!\n\npress a key.";
SAVEDEAD = "you can't save if you aren't playing!\n\npress a key.";
QSPROMPT = "quicksave over your game named\n\n'%s'?\n\npress y or n.";
QLPROMPT = "do you want to quickload the game named\n\n'%s'?\n\npress y or n.";
NEWGAME = "you can't start a new game\nwhile in a network game.\n\npress a key.";
NIGHTMARE = "are you sure? this skill level\nisn't even remotely fair.\n\npress y or n.";
SWSTRING = "this is the shareware version of doom.\n\nyou need to order the entire trilogy.\n\npress a key.";
MSGOFF = "Messages OFF";
MSGON = "Messages ON";
NETEND = "you can't end a netgame!\n\npress a key.";
ENDGAME = "are you sure you want to end the game?\n\npress y or n.";
DOSY = "(press y to quit)";
EMPTYSTRING = "empty slot";
GOTARMOR = "Picked up the armor.";
GOTMEGA = "Picked up the MegaArmor!";
GOTHTHBONUS = "Picked up a health bonus.";
GOTARMBONUS = "Picked up an armor bonus.";
GOTSTIM = "Picked up a stimpack.";
GOTMEDINEED = "Picked up a medikit that you REALLY need!";
GOTMEDIKIT = "Picked up a medikit.";
GOTSUPER = "Supercharge!";
GOTBLUECARD = "Picked up a blue keycard.";
GOTYELWCARD = "Picked up a yellow keycard.";
GOTREDCARD = "Picked up a red keycard.";
GOTBLUESKUL = "Picked up a blue skull key.";
GOTYELWSKUL = "Picked up a yellow skull key.";
GOTREDSKUL = "Picked up a red skull key.";
GOTINVUL = "Invulnerability!";
GOTBERSERK = "Berserk!";
GOTINVIS = "Partial Invisibility";
GOTSUIT = "Radiation Shielding Suit";
GOTMAP = "Computer Area Map";
GOTVISOR = "Light Amplification Visor";
GOTMSPHERE = "MegaSphere!";
GOTCLIP = "Picked up a clip.";
GOTCLIPBOX = "Picked up a box of bullets.";
GOTROCKET = "Picked up a rocket.";
GOTROCKBOX = "Picked up a box of rockets.";
GOTCELL = "Picked up an energy cell.";
GOTCELLBOX = "Picked up an energy cell pack.";
GOTSHELLS = "Picked up 4 shotgun shells.";
GOTSHELLBOX = "Picked up a box of shotgun shells.";
GOTBACKPACK = "Picked up a backpack full of ammo!";
GOTBFG9000 = "You got the BFG9000! Oh, yes.";
GOTCHAINGUN = "You got the chaingun!";
GOTCHAINSAW = "A chainsaw! Find some meat!";
GOTLAUNCHER = "You got the rocket launcher!";
GOTPLASMA = "You got the plasma gun!";
GOTSHOTGUN = "You got the shotgun!";
GOTSHOTGUN2 = "You got the super shotgun!";
PD_BLUEO = "You need a blue key to activate this object";
PD_REDO = "You need a red key to activate this object";
PD_YELLOWO = "You need a yellow key to activate this object";
PD_BLUEK = "You need a blue key to open this door";
PD_REDK = "You need a red key to open this door";
PD_YELLOWK = "You need a yellow key to open this door";
PD_BLUECO = "You need a blue card to activate this object";
PD_REDCO = "You need a red card to activate this object";
PD_YELLOWCO = "You need a yellow card to activate this object";
PD_BLUESO = "You need a blue skull to activate this object";
PD_REDSO = "You need a red skull to activate this object";
PD_YELLOWSO = "You need a yellow skull to activate this object";
NEWSAVE = "<New Save Game>";
GGSAVED = "game saved.";
HUSTR_MSGU = "[Message unsent]";
PICKUP_PISTOL_DROPPED = "Picked up a pistol.";
BETA_BONUS1 = "You pick up a demonic dagger.";
BETA_BONUS2 = "You pick up a skullchest.";
BETA_BONUS3 = "You pick up an evil sceptre.";
BETA_BONUS4 = "You pick up an unholy bible.";
// Level names
HUSTR_E1M1 = "E1M1: Hangar";
HUSTR_E1M2 = "E1M2: Nuclear Plant";
HUSTR_E1M3 = "E1M3: Toxin Refinery";
HUSTR_E1M4 = "E1M4: Command Control";
HUSTR_E1M5 = "E1M5: Phobos Lab";
HUSTR_E1M6 = "E1M6: Central Processing";
HUSTR_E1M7 = "E1M7: Computer Station";
HUSTR_E1M8 = "E1M8: Phobos Anomaly";
HUSTR_E1M9 = "E1M9: Military Base";
HUSTR_E2M1 = "E2M1: Deimos Anomaly";
HUSTR_E2M2 = "E2M2: Containment Area";
HUSTR_E2M3 = "E2M3: Refinery";
HUSTR_E2M4 = "E2M4: Deimos Lab";
HUSTR_E2M5 = "E2M5: Command Center";
HUSTR_E2M6 = "E2M6: Halls of the Damned";
HUSTR_E2M7 = "E2M7: Spawning Vats";
HUSTR_E2M8 = "E2M8: Tower of Babel";
HUSTR_E2M9 = "E2M9: Fortress of Mystery";
HUSTR_E3M1 = "E3M1: Hell Keep";
HUSTR_E3M2 = "E3M2: Slough of Despair";
HUSTR_E3M3 = "E3M3: Pandemonium";
HUSTR_E3M4 = "E3M4: House of Pain";
HUSTR_E3M5 = "E3M5: Unholy Cathedral";
HUSTR_E3M6 = "E3M6: Mt. Erebus";
HUSTR_E3M7 = "E3M7: Limbo";
HUSTR_E3M8 = "E3M8: Dis";
HUSTR_E3M9 = "E3M9: Warrens";
HUSTR_E4M1 = "E4M1: Hell Beneath";
HUSTR_E4M2 = "E4M2: Perfect Hatred";
HUSTR_E4M3 = "E4M3: Sever The Wicked";
HUSTR_E4M4 = "E4M4: Unruly Evil";
HUSTR_E4M5 = "E4M5: They Will Repent";
HUSTR_E4M6 = "E4M6: Against Thee Wickedly";
HUSTR_E4M7 = "E4M7: And Hell Followed";
HUSTR_E4M8 = "E4M8: Unto The Cruel";
HUSTR_E4M9 = "E4M9: Fear";
HUSTR_1 = "level 1: entryway";
HUSTR_2 = "level 2: underhalls";
HUSTR_3 = "level 3: the gantlet";
HUSTR_4 = "level 4: the focus";
HUSTR_5 = "level 5: the waste tunnels";
HUSTR_6 = "level 6: the crusher";
HUSTR_7 = "level 7: dead simple";
HUSTR_8 = "level 8: tricks and traps";
HUSTR_9 = "level 9: the pit";
HUSTR_10 = "level 10: refueling base";
HUSTR_11 = "level 11: 'o' of destruction!";
HUSTR_12 = "level 12: the factory";
HUSTR_13 = "level 13: downtown";
HUSTR_14 = "level 14: the inmost dens";
HUSTR_15 = "level 15: industrial zone";
HUSTR_16 = "level 16: suburbs";
HUSTR_17 = "level 17: tenements";
HUSTR_18 = "level 18: the courtyard";
HUSTR_19 = "level 19: the citadel";
HUSTR_20 = "level 20: gotcha!";
HUSTR_21 = "level 21: nirvana";
HUSTR_22 = "level 22: the catacombs";
HUSTR_23 = "level 23: barrels o' fun";
HUSTR_24 = "level 24: the chasm";
HUSTR_25 = "level 25: bloodfalls";
HUSTR_26 = "level 26: the abandoned mines";
HUSTR_27 = "level 27: monster condo";
HUSTR_28 = "level 28: the spirit world";
HUSTR_29 = "level 29: the living end";
HUSTR_30 = "level 30: icon of sin";
HUSTR_31 = "level 31: wolfenstein";
HUSTR_32 = "level 32: grosse";
HUSTR_31B = "level 31: idkfa";
HUSTR_32B = "level 32: keen";
HUSTR_33 = "level 33: betray";
NHUSTR_1 = "level 1: the earth base";
NHUSTR_2 = "level 2: the pain labs";
NHUSTR_3 = "level 3: canyon of the dead";
NHUSTR_4 = "level 4: hell mountain";
NHUSTR_5 = "level 5: vivisection";
NHUSTR_6 = "level 6: inferno of blood";
NHUSTR_7 = "level 7: baron's banquet";
NHUSTR_8 = "level 8: tomb of malevolence";
NHUSTR_9 = "level 9: march of the demons";
PHUSTR_1 = "level 1: congo";
PHUSTR_2 = "level 2: well of souls";
PHUSTR_3 = "level 3: aztec";
PHUSTR_4 = "level 4: caged";
PHUSTR_5 = "level 5: ghost town";
PHUSTR_6 = "level 6: baron's lair";
PHUSTR_7 = "level 7: caughtyard";
PHUSTR_8 = "level 8: realm";
PHUSTR_9 = "level 9: abattoire";
PHUSTR_10 = "level 10: onslaught";
PHUSTR_11 = "level 11: hunted";
PHUSTR_12 = "level 12: speed";
PHUSTR_13 = "level 13: the crypt";
PHUSTR_14 = "level 14: genesis";
PHUSTR_15 = "level 15: the twilight";
PHUSTR_16 = "level 16: the omen";
PHUSTR_17 = "level 17: compound";
PHUSTR_18 = "level 18: neurosphere";
PHUSTR_19 = "level 19: nme";
PHUSTR_20 = "level 20: the death domain";
PHUSTR_21 = "level 21: slayer";
PHUSTR_22 = "level 22: impossible mission";
PHUSTR_23 = "level 23: tombstone";
PHUSTR_24 = "level 24: the final frontier";
PHUSTR_25 = "level 25: the temple of darkness";
PHUSTR_26 = "level 26: bunker";
PHUSTR_27 = "level 27: anti-christ";
PHUSTR_28 = "level 28: the sewers";
PHUSTR_29 = "level 29: odyssey of noises";
PHUSTR_30 = "level 30: the gateway of hell";
PHUSTR_31 = "level 31: cyberden";
PHUSTR_32 = "level 32: go 2 it";
THUSTR_1 = "level 1: system control";
THUSTR_2 = "level 2: human bbq";
THUSTR_3 = "level 3: power control";
THUSTR_4 = "level 4: wormhole";
THUSTR_5 = "level 5: hanger";
THUSTR_6 = "level 6: open season";
THUSTR_7 = "level 7: prison";
THUSTR_8 = "level 8: metal";
THUSTR_9 = "level 9: stronghold";
THUSTR_10 = "level 10: redemption";
THUSTR_11 = "level 11: storage facility";
THUSTR_12 = "level 12: crater";
THUSTR_13 = "level 13: nukage processing";
THUSTR_14 = "level 14: steel works";
THUSTR_15 = "level 15: dead zone";
THUSTR_16 = "level 16: deepest reaches";
THUSTR_17 = "level 17: processing area";
THUSTR_18 = "level 18: mill";
THUSTR_19 = "level 19: shipping/respawning";
THUSTR_20 = "level 20: central processing";
THUSTR_21 = "level 21: administration center";
THUSTR_22 = "level 22: habitat";
THUSTR_23 = "level 23: lunar mining project";
THUSTR_24 = "level 24: quarry";
THUSTR_25 = "level 25: baron's den";
THUSTR_26 = "level 26: ballistyx";
THUSTR_27 = "level 27: mount pain";
THUSTR_28 = "level 28: heck";
THUSTR_29 = "level 29: river styx";
THUSTR_30 = "level 30: last call";
THUSTR_31 = "level 31: pharaoh";
THUSTR_32 = "level 32: caribbean";
HUSTR_TALKTOSELF1 = "You mumble to yourself";
HUSTR_TALKTOSELF2 = "Who's there?";
HUSTR_TALKTOSELF3 = "You scare yourself";
HUSTR_TALKTOSELF4 = "You start to rave";
HUSTR_TALKTOSELF5 = "You've lost it...";
HUSTR_MESSAGESENT = "[Message Sent]";
AMSTR_FOLLOWON = "Follow Mode ON";
AMSTR_FOLLOWOFF = "Follow Mode OFF";
AMSTR_GRIDON = "Grid ON";
AMSTR_GRIDOFF = "Grid OFF";
AMSTR_TEXON = "Texture Mode ON";
AMSTR_TEXOFF = "Texture Mode OFF";
AMSTR_MARKEDSPOT = "Marked Spot";
AMSTR_MARKSCLEARED = "All Marks Cleared";
STSTR_MUS = "Music Change";
STSTR_NOMUS = "IMPOSSIBLE SELECTION";
STSTR_DQDON = "Degreelessness Mode ON";
STSTR_DQDOFF = "Degreelessness Mode OFF";
STSTR_DQD2ON = "Ultimate Degreelessness Mode ON";
STSTR_DQD2OFF = "Ultimate Degreelessness Mode OFF";
STSTR_KFAADDED = "Very Happy Ammo Added";
STSTR_FAADDED = "Ammo (no keys) Added";
STSTR_NCON = "No Clipping Mode ON";
STSTR_NCOFF = "No Clipping Mode OFF";
STSTR_NC2ON = "No Clipping Mode 2 ON";
STSTR_BEHOLD = "inVuln, Str, Inviso, Rad, Allmap, or Lite-amp";
STSTR_BEHOLDX = "Power-up Toggled";
STSTR_CHOPPERS = "... doesn't suck - GM";
STSTR_CLEV = "Changing Level...\n";
TXT_BUDDHAON = "Buddha mode ON";
TXT_BUDDHAOFF = "Buddha mode OFF";
TXT_BUDDHA2ON = "Ultimate Buddha Mode ON";
TXT_BUDDHA2OFF = "Ultimate Buddha Mode OFF";
TXT_DEFAULTPICKUPMSG = "You got a pickup";
E1TEXT =
"Once you beat the big badasses and\n"
"clean out the moon base you're supposed\n"
"to win, aren't you? Aren't you? Where's\n"
"your fat reward and ticket home? What\n"
"the hell is this? It's not supposed to\n"
"end this way!\n"
"\n"
"It stinks like rotten meat, but looks\n"
"like the lost Deimos base. Looks like\n"
"you're stuck on The Shores of Hell.\n"
"The only way out is through.\n"
"\n"
"To continue the DOOM experience, play\n"
"The Shores of Hell and its amazing\n"
"sequel, Inferno!\n";
E2TEXT =
"You've done it! The hideous cyber-\n"
"demon lord that ruled the lost Deimos\n"
"moon base has been slain and you\n"
"are triumphant! But ... where are\n"
"you? You clamber to the edge of the\n"
"moon and look down to see the awful\n"
"truth.\n"
"\n"
"Deimos floats above Hell itself!\n"
"You've never heard of anyone escaping\n"
"from Hell, but you'll make the bastards\n"
"sorry they ever heard of you! Quickly,\n"
"you rappel down to the surface of\n"
"Hell.\n"
"\n"
"Now, it's on to the final chapter of\n"
"DOOM! -- Inferno.";
E3TEXT =
"The loathsome spiderdemon that\n"
"masterminded the invasion of the moon\n"
"bases and caused so much death has had\n"
"its ass kicked for all time.\n"
"\n"
"A hidden doorway opens and you enter.\n"
"You've proven too tough for Hell to\n"
"contain, and now Hell at last plays\n"
"fair -- for you emerge from the door\n"
"to see the green fields of Earth!\n"
"Home at last.\n"
"\n"
"You wonder what's been happening on\n"
"Earth while you were battling evil\n"
"unleashed. It's good that no Hell-\n"
"spawn could have come through that\n"
"door with you ...";
E4TEXT =
"the spider mastermind must have sent forth\n"
"its legions of hellspawn before your\n"
"final confrontation with that terrible\n"
"beast from hell. but you stepped forward\n"
"and brought forth eternal damnation and\n"
"suffering upon the horde as a true hero\n"
"would in the face of something so evil.\n"
"\n"
"besides, someone was gonna pay for what\n"
"happened to daisy, your pet rabbit.\n"
"\n"
"but now, you see spread before you more\n"
"potential pain and gibbitude as a nation\n"
"of demons run amok among our cities.\n"
"\n"
"next stop, hell on earth!";
C1TEXT =
"YOU HAVE ENTERED DEEPLY INTO THE INFESTED\n"
"STARPORT. BUT SOMETHING IS WRONG. THE\n"
"MONSTERS HAVE BROUGHT THEIR OWN REALITY\n"
"WITH THEM, AND THE STARPORT'S TECHNOLOGY\n"
"IS BEING SUBVERTED BY THEIR PRESENCE.\n"
"\n"
"AHEAD, YOU SEE AN OUTPOST OF HELL, A\n"
"FORTIFIED ZONE. IF YOU CAN GET PAST IT,\n"
"YOU CAN PENETRATE INTO THE HAUNTED HEART\n"
"OF THE STARBASE AND FIND THE CONTROLLING\n"
"SWITCH WHICH HOLDS EARTH'S POPULATION\n"
"HOSTAGE.";
C2TEXT =
"YOU HAVE WON! YOUR VICTORY HAS ENABLED\n"
"HUMANKIND TO EVACUATE EARTH AND ESCAPE\n"
"THE NIGHTMARE. NOW YOU ARE THE ONLY\n"
"HUMAN LEFT ON THE FACE OF THE PLANET.\n"
"CANNIBAL MUTATIONS, CARNIVOROUS ALIENS,\n"
"AND EVIL SPIRITS ARE YOUR ONLY NEIGHBORS.\n"
"YOU SIT BACK AND WAIT FOR DEATH, CONTENT\n"
"THAT YOU HAVE SAVED YOUR SPECIES.\n"
"\n"
"BUT THEN, EARTH CONTROL BEAMS DOWN A\n"
"MESSAGE FROM SPACE: \"SENSORS HAVE LOCATED\n"
"THE SOURCE OF THE ALIEN INVASION. IF YOU\n"
"GO THERE, YOU MAY BE ABLE TO BLOCK THEIR\n"
"ENTRY. THE ALIEN BASE IS IN THE HEART OF\n"
"YOUR OWN HOME CITY, NOT FAR FROM THE\n"
"STARPORT.\" SLOWLY AND PAINFULLY YOU GET\n"
"UP AND RETURN TO THE FRAY.";
C3TEXT =
"YOU ARE AT THE CORRUPT HEART OF THE CITY,\n"
"SURROUNDED BY THE CORPSES OF YOUR ENEMIES.\n"
"YOU SEE NO WAY TO DESTROY THE CREATURES'\n"
"ENTRYWAY ON THIS SIDE, SO YOU CLENCH YOUR\n"
"TEETH AND PLUNGE THROUGH IT.\n"
"\n"
"THERE MUST BE A WAY TO CLOSE IT ON THE\n"
"OTHER SIDE. WHAT DO YOU CARE IF YOU'VE\n"
"GOT TO GO THROUGH HELL TO GET TO IT?";
C4TEXT =
"THE HORRENDOUS VISAGE OF THE BIGGEST\n"
"DEMON YOU'VE EVER SEEN CRUMBLES BEFORE\n"
"YOU, AFTER YOU PUMP YOUR ROCKETS INTO\n"
"HIS EXPOSED BRAIN. THE MONSTER SHRIVELS\n"
"UP AND DIES, ITS THRASHING LIMBS\n"
"DEVASTATING UNTOLD MILES OF HELL'S\n"
"SURFACE.\n"
"\n"
"YOU'VE DONE IT. THE INVASION IS OVER.\n"
"EARTH IS SAVED. HELL IS A WRECK. YOU\n"
"WONDER WHERE BAD FOLKS WILL GO WHEN THEY\n"
"DIE, NOW. WIPING THE SWEAT FROM YOUR\n"
"FOREHEAD YOU BEGIN THE LONG TREK BACK\n"
"HOME. REBUILDING EARTH OUGHT TO BE A\n"
"LOT MORE FUN THAN RUINING IT WAS.\n";
C5TEXT =
"CONGRATULATIONS, YOU'VE FOUND THE SECRET\n"
"LEVEL! LOOKS LIKE IT'S BEEN BUILT BY\n"
"HUMANS, RATHER THAN DEMONS. YOU WONDER\n"
"WHO THE INMATES OF THIS CORNER OF HELL\n"
"WILL BE.";
C6TEXT =
"CONGRATULATIONS, YOU'VE FOUND THE\n"
"SUPER SECRET LEVEL! YOU'D BETTER\n"
"BLAZE THROUGH THIS ONE!\n";
P1TEXT =
"You gloat over the steaming carcass of the\n"
"Guardian. With its death, you've wrested\n"
"the Accelerator from the stinking claws\n"
"of Hell. You relax and glance around the\n"
"room. Damn! There was supposed to be at\n"
"least one working prototype, but you can't\n"
"see it. The demons must have taken it.\n"
"\n"
"You must find the prototype, or all your\n"
"struggles will have been wasted. Keep\n"
"moving, keep fighting, keep killing.\n"
"Oh yes, keep living, too.";
P2TEXT =
"Even the deadly Arch-Vile labyrinth could\n"
"not stop you, and you've gotten to the\n"
"prototype Accelerator which is soon\n"
"efficiently and permanently deactivated.\n"
"\n"
"You're good at that kind of thing.";
P3TEXT =
"You've bashed and battered your way into\n"
"the heart of the devil-hive. Time for a\n"
"Search-and-Destroy mission, aimed at the\n"
"Gatekeeper, whose foul offspring is\n"
"cascading to Earth. Yeah, he's bad. But\n"
"you know who's worse!\n"
"\n"
"Grinning evilly, you check your gear, and\n"
"get ready to give the bastard a little Hell\n"
"of your own making!";
P4TEXT =
"The Gatekeeper's evil face is splattered\n"
"all over the place. As its tattered corpse\n"
"collapses, an inverted Gate forms and\n"
"sucks down the shards of the last\n"
"prototype Accelerator, not to mention the\n"
"few remaining demons. You're done. Hell\n"
"has gone back to pounding bad dead folks \n"
"instead of good live ones. Remember to\n"
"tell your grandkids to put a rocket\n"
"launcher in your coffin. If you go to Hell\n"
"when you die, you'll need it for some\n"
"final cleaning-up ...";
P5TEXT =
"You've found the second-hardest level we\n"
"got. Hope you have a saved game a level or\n"
"two previous. If not, be prepared to die\n"
"aplenty. For master marines only.";
P6TEXT =
"Betcha wondered just what WAS the hardest\n"
"level we had ready for ya? Now you know.\n"
"No one gets out alive.";
T1TEXT =
"You've fought your way out of the infested\n"
"experimental labs. It seems that UAC has\n"
"once again gulped it down. With their\n"
"high turnover, it must be hard for poor\n"
"old UAC to buy corporate health insurance\n"
"nowadays..\n"
"\n"
"Ahead lies the military complex, now\n"
"swarming with diseased horrors hot to get\n"
"their teeth into you. With luck, the\n"
"complex still has some warlike ordnance\n"
"laying around.";
T2TEXT =
"You hear the grinding of heavy machinery\n"
"ahead. You sure hope they're not stamping\n"
"out new hellspawn, but you're ready to\n"
"ream out a whole herd if you have to.\n"
"They might be planning a blood feast, but\n"
"you feel about as mean as two thousand\n"
"maniacs packed into one mad killer.\n"
"\n"
"You don't plan to go down easy.";
T3TEXT =
"The vista opening ahead looks real damn\n"
"familiar. Smells familiar, too -- like\n"
"fried excrement. You didn't like this\n"
"place before, and you sure as hell ain't\n"
"planning to like it now. The more you\n"
"brood on it, the madder you get.\n"
"Hefting your gun, an evil grin trickles\n"
"onto your face. Time to take some names.";
T4TEXT =
"Suddenly, all is silent, from one horizon\n"
"to the other. The agonizing echo of Hell\n"
"fades away, the nightmare sky turns to\n"
"blue, the heaps of monster corpses start \n"
"to evaporate along with the evil stench \n"
"that filled the air. Jeeze, maybe you've\n"
"done it. Have you really won?\n"
"\n"
"Something rumbles in the distance.\n"
"A blue light begins to glow inside the\n"
"ruined skull of the demon-spitter.";
T5TEXT =
"What now? Looks totally different. Kind\n"
"of like King Tut's condo. Well,\n"
"whatever's here can't be any worse\n"
"than usual. Can it? Or maybe it's best\n"
"to let sleeping gods lie..";
T6TEXT =
"Time for a vacation. You've burst the\n"
"bowels of hell and by golly you're ready\n"
"for a break. You mutter to yourself,\n"
"Maybe someone else can kick Hell's ass\n"
"next time around. Ahead lies a quiet town,\n"
"with peaceful flowing water, quaint\n"
"buildings, and presumably no Hellspawn.\n"
"\n"
"As you step off the transport, you hear\n"
"the stomp of a cyberdemon's iron shoe.";
NERVETEXT =
"TROUBLE WAS BREWING AGAIN IN YOUR FAVORITE\n"
"VACATION SPOT... HELL. SOME CYBERDEMON\n"
"PUNK THOUGHT HE COULD TURN HELL INTO A\n"
"PERSONAL AMUSEMENT PARK, AND MAKE EARTH\n"
"THE TICKET BOOTH.\n"
"\n"
"WELL THAT HALF-ROBOT FREAK SHOW DIDN'T\n"
"KNOW WHO WAS COMING TO THE FAIR. THERE'S\n"
"NOTHING LIKE A SHOOTING GALLERY FULL OF\n"
"HELLSPAWN TO GET THE BLOOD PUMPING...\n"
"\n"
"NOW THE WALLS OF THE DEMON'S LABYRINTH\n"
"ECHO WITH THE SOUND OF HIS METALLIC LIMBS\n"
"HITTING THE FLOOR. HIS DEATH MOAN GURGLES\n"
"OUT THROUGH THE MESS YOU LEFT OF HIS FACE.\n"
"\n"
"THIS RIDE IS CLOSED.\n";
// Cast list (must appear in this order)
CC_ZOMBIE = "ZOMBIEMAN";
CC_SHOTGUN = "SHOTGUN GUY";
CC_HEAVY = "HEAVY WEAPON DUDE";
CC_IMP = "IMP";
CC_DEMON = "DEMON";
CC_LOST = "LOST SOUL";
CC_CACO = "CACODEMON";
CC_HELL = "HELL KNIGHT";
CC_BARON = "BARON OF HELL";
CC_ARACH = "ARACHNOTRON";
CC_PAIN = "PAIN ELEMENTAL";
CC_REVEN = "REVENANT";
CC_MANCU = "MANCUBUS";
CC_ARCH = "ARCH-VILE";
CC_SPIDER = "THE SPIDER MASTERMIND";
CC_CYBER = "THE CYBERDEMON";
CC_HERO = "OUR HERO";
// New strings from BOOM
PD_BLUEC = "You need a blue card to open this door";
PD_REDC = "You need a red card to open this door";
PD_YELLOWC = "You need a yellow card to open this door";
PD_BLUES = "You need a blue skull to open this door";
PD_REDS = "You need a red skull to open this door";
PD_YELLOWS = "You need a yellow skull to open this door";
PD_ANY = "Any key will open this door";
PD_ANYOBJ = "Any key will activate this object";
PD_ALL3 = "You need all three keys to open this door";
PD_ALL3O = "You need all three keys to activate this object";
PD_ALL6 = "You need all six keys to open this door";
PD_ALL6O = "You need all six keys to activate this object";
PD_ALLKEYS = "You need all the keys";
// MBF (BOOM?) narration backgrounds
bgflatE1 = "FLOOR4_8";
bgflatE2 = "SFLR6_1";
bgflatE3 = "MFLR8_4";
bgflatE4 = "MFLR8_3";
bgflat06 = "SLIME16";
bgflat11 = "RROCK14";
bgflat20 = "RROCK07";
bgflat30 = "RROCK17";
bgflat15 = "RROCK13";
bgflat31 = "RROCK19";
bgcastcall = "BOSSBACK";
// Gameflow messages
TXT_FRAGLIMIT = "Fraglimit hit.";
TXT_TIMELIMIT = "Timelimit hit.";
// Spree messages
SPREEKILLSELF = "%o was looking good until %g killed %hself!";
SPREEOVER = "%o's killing spree was ended by %k";
SPREE5 = "%k is on a killing spree!";
SPREE10 = "%k is on a rampage!";
SPREE15 = "%k is dominating!";
SPREE20 = "%k is unstoppable!";
SPREE25 = "%k is Godlike!";
// Mulitkill messages
MULTI2 = "Double kill!";
MULTI3 = "Multi kill!";
MULTI4 = "Ultra kill!";
MULTI5 = "Monster kill!";
// Obituary strings
// First the self-kills, then the other-kills
OB_SUICIDE = "%o suicides.";
OB_FALLING = "%o fell too far.";
OB_CRUSH = "%o was squished.";
OB_EXIT = "%o tried to leave.";
OB_WATER = "%o can't swim.";
OB_SLIME = "%o mutated.";
OB_LAVA = "%o melted.";
OB_BARREL = "%o went boom.";
OB_SPLASH = "%o stood in the wrong spot.";
OB_R_SPLASH = "%o should have stood back.";
OB_ROCKET = "%o should have stood back.";
OB_KILLEDSELF = "%o killed %hself.";
OB_VOODOO = "%o was killed by the power of voodoo.";
OB_STEALTHBABY = "%o thought %g saw an arachnotron.";
OB_STEALTHVILE = "%o thought %g saw an archvile.";
OB_STEALTHBARON = "%o thought %g saw a Baron of Hell.";
OB_STEALTHCACO = "%o thought %g saw a cacodemon.";
OB_STEALTHCHAINGUY = "%o thought %g saw a chaingunner.";
OB_STEALTHDEMON = "%o thought %g saw a demon.";
OB_STEALTHKNIGHT = "%o thought %g saw a Hell Knight.";
OB_STEALTHIMP = "%o thought %g saw an imp.";
OB_STEALTHFATSO = "%o thought %g saw a mancubus.";
OB_STEALTHUNDEAD = "%o thought %g saw a revenant.";
OB_STEALTHSHOTGUY = "%o thought %g saw a sergeant.";
OB_STEALTHZOMBIE = "%o thought %g saw a zombieman.";
OB_UNDEADHIT = "%o was punched by a revenant.";
OB_IMPHIT = "%o was slashed by an imp.";
OB_CACOHIT = "%o got too close to a cacodemon.";
OB_DEMONHIT = "%o was bit by a demon.";
OB_SPECTREHIT = "%o was eaten by a spectre.";
OB_BARONHIT = "%o was ripped open by a Baron of Hell.";
OB_KNIGHTHIT = "%o was gutted by a Hell Knight.";
OB_ZOMBIE = "%o was killed by a zombieman.";
OB_SHOTGUY = "%o was shot by a sergeant.";
OB_VILE = "%o was incinerated by an archvile.";
OB_UNDEAD = "%o couldn't evade a revenant's fireball.";
OB_FATSO = "%o was squashed by a mancubus.";
OB_CHAINGUY = "%o was perforated by a chaingunner.";
OB_SKULL = "%o was spooked by a lost soul.";
OB_IMP = "%o was burned by an imp.";
OB_CACO = "%o was smitten by a cacodemon.";
OB_BARON = "%o was bruised by a Baron of Hell.";
OB_KNIGHT = "%o was splayed by a Hell Knight.";
OB_SPIDER = "%o stood in awe of the spider demon.";
OB_BABY = "%o let an arachnotron get %h.";
OB_CYBORG = "%o was splattered by a cyberdemon.";
OB_WOLFSS = "%o met a Nazi.";
OB_DOG = "%o was mauled by a dog.";
OB_CHICKEN = "%o was pecked to death.";
OB_BEAST = "%o was charred by a weredragon.";
OB_CLINK = "%o was slashed by a sabreclaw.";
OB_DSPARIL1 = "%o was scalded by D'Sparil's serpent.";
OB_DSPARIL1HIT = "%o was chewed up by D'Sparil's serpent.";
OB_DSPARIL2 = "%o was no match for D'Sparil.";
OB_DSPARIL2HIT = "%o was smacked down by D'Sparil.";
OB_HERETICIMP = "%o was scarred by a gargoyle.";
OB_HERETICIMPHIT = "%o was hacked by a gargoyle.";
OB_IRONLICH = "%o was devastated by an ironlich.";
OB_IRONLICHHIT = "%o got up-close and personal with an ironlich.";
OB_BONEKNIGHT = "%o was axed by an undead warrior.";
OB_BONEKNIGHTHIT = "%o was slain by an undead warrior.";
OB_MINOTAUR = "%o was blasted into cinders by a Maulotaur.";
OB_MINOTAURHIT = "%o was pulped by a Maulotaur.";
OB_MUMMY = "%o was smashed by a golem.";
OB_MUMMYLEADER = "%o was shrieked to death by a nitrogolem.";
OB_SNAKE = "%o was rattled by an ophidian.";
OB_WIZARD = "%o was cursed by a wizard.";
OB_WIZARDHIT = "%o was palpated by a wizard.";
OB_FIREDEMON = "%o tasted an Afrit's fire.";
OB_DEMON1 = "%o was scalded by a Serpent.";
OB_DEMON2 = "%o was poisoned by a Serpent.";
OB_ETTIN = "%o was mashed by an Ettin.";
OB_CENTAUR = "%o was cut up by a Centaur.";
OB_SLAUGHTAURHIT = "%o was cut up by a Slaughtaur.";
OB_SLAUGHTAUR = "%o was struck down by a Slaughtaur's fireball.";
OB_BISHOP = "%o succumbed to a Bishop's dark power.";
OB_ICEGUY = "%o was frozen solid by a Wendigo.";
OB_SERPENTHIT = "%o was mauled by a Stalker.";
OB_SERPENT = "%o was melted by a Stalker.";
OB_WRAITH = "%o was charred by a Reiver.";
OB_WRAITHHIT = "%o had %p life stolen by a Reiver.";
OB_DRAGON = "%o was incinerated by the Death Wyvern.";
OB_KORAX = "%o was swept from the board by Korax.";
OB_FBOSS = "%o was slain by Zedek.";
OB_MBOSS = "%o couldn't absorb Menelkir's Mana.";
OB_CBOSS = "%o was baptized by Traductus.";
OB_HERESIARCH = "%o had %p bones rolled by the Heresiarch.";
OB_ACOLYTE = "%o was zealously shot down by an Acolyte.";
OB_MACIL = "%o should have never rebelled against Macil.";
OB_REBEL = "%o was gunned down by a Rebel.";
OB_BEGGAR = "%o was beaten to death by the poor.";
OB_PEASANT = "%o should have never picked a fight with a civilian.";
OB_ALIENSPECTRE = "%o was struck down by the Spectre.";
OB_ENTITY = "%o felt the wrath of The One God.";
OB_LOREMASTER = "%o couldn't escape from the Lore Master's grasp.";
OB_PROGRAMMER = "%o was deleted by the Programmer.";
OB_STFBISHOP = "%o was blown away by the Bishop.";
OB_SENTINEL = "%o was shot down by a Sentinel.";
OB_CRUSADER = "%o was swept away by a Crusader.";
OB_INQUISITOR = "%o was sentenced by an Inquisitor.";
OB_STALKER = "%o was bugged by a Stalker.";
OB_TURRET = "%o triggered the automatic defenses.";
OB_TEMPLARHIT = "%o was clawed by a Templar.";
OB_TEMPLAR = "%o was vaporized by a Templar.";
OB_REAVERHIT = "%o was sliced open by a Reaver.";
OB_REAVER = "%o was shot down by a Reaver.";
OB_MPFIST = "%o chewed on %k's fist.";
OB_MPCHAINSAW = "%o was mowed over by %k's chainsaw.";
OB_MPPISTOL = "%o was tickled by %k's pea shooter.";
OB_MPSHOTGUN = "%o chewed on %k's boomstick.";
OB_MPSSHOTGUN = "%o was splattered by %k's super shotgun.";
OB_MPCHAINGUN = "%o was mowed down by %k's chaingun.";
OB_MPROCKET = "%o rode %k's rocket.";
OB_MPR_SPLASH = "%o almost dodged %k's rocket.";
OB_MPPLASMARIFLE = "%o was melted by %k's plasma gun.";
OB_MPBFG_BOOM = "%o was splintered by %k's BFG.";
OB_MPBFG_SPLASH = "%o couldn't hide from %k's BFG.";
OB_MPTELEFRAG = "%o was telefragged by %k.";
OB_RAILGUN = "%o was railed by %k.";
OB_MPBFG_MBF = "%o was burned by %k's BFG.";
OB_MPSTAFF = "%o got staffed by %k.";
OB_MPGAUNTLETS = "%o got a shock from %k's gauntlets.";
OB_MPGOLDWAND = "%o waved goodbye to %k's elven wand.";
OB_MPCROSSBOW = "%o was pegged by %k's ethereal crossbow.";
OB_MPBLASTER = "%o was blasted a new one by %k's dragon claw.";
OB_MPSKULLROD = "%o got sent down under by %k's hellstaff.";
OB_MPPHOENIXROD = "%o was scorched to cinders by %k's phoenix rod.";
OB_MPMACE = "%o was bounced by %k's firemace.";
OB_MPPSTAFF = "%o got clapped by %k's charged staff.";
OB_MPPGAUNTLETS = "%o was bled dry by %k's gauntlets.";
OB_MPPGOLDWAND = "%o was assaulted by %k's elven wand.";
OB_MPPCROSSBOW = "%o was shafted by %k's ethereal crossbow.";
OB_MPPBLASTER = "%o was ripped apart by %k's dragon claw.";
OB_MPPSKULLROD = "%k poured %p hellstaff on %o.";
OB_MPPPHOENIXROD = "%o was burned down by %k's phoenix staff.";
OB_MPPMACE = "%o was squished by %k's giant mace sphere.";
OB_MPFWEAPFIST = "%o was beaten to a pulp by %k's bare fists.";
OB_MPFWEAPAXE = "%o got the axe from %k.";
OB_MPFWEAPHAMMERM = "%o had %p head caved in by %k's hammer.";
OB_MPFWEAPHAMMERR = "%o's soul was forged anew by %k's hammer.";
OB_MPFWEAPQUIETUS = "%o was silenced by %k's mighty Quietus.";
OB_MPCWEAPMACE = "%o got a mace to the face from %k.";
OB_MPCWEAPSTAFFM = "%o was bitten by %k's serpent staff.";
OB_MPCWEAPSTAFFR = "%o choked on %k's serpent staff.";
OB_MPCWEAPFLAME = "%o was lit up by %k's flames.";
OB_MPCWEAPWRAITHVERGE = "%o was cleansed by %k's Wraithverge.";
OB_MPMWEAPWAND = "%o took one too many sapphire beams from %k.";
OB_MPMWEAPFROST = "%o was turned into a frosty fellow by %k.";
OB_MPMWEAPLIGHTNING = "%o recieved a shocking revelation from %k.";
OB_MPMWEAPBLOODSCOURGE = "%o was wiped off the face of the universe by %k's Bloodscourge.";
OB_MPPUNCHDAGGER = "%o was unwittingly backstabbed by %k.";
OB_MPELECTRICBOLT = "%o got bolted to the wall by %k.";
OB_MPPOISONBOLT = "%o recieved a lethal dose of %k's wrath.";
OB_MPASSAULTGUN = "%o was drilled full of holes by %k's assault gun.";
OB_MPMINIMISSILELAUNCHER = "%o gulped down %k's missile.";
OB_MPSTRIFEGRENADE = "%o was inverted by %k's H-E grenade.";
OB_MPPHOSPHOROUSGRENADE = "%o took a flame bath in %k's phosphorous pyre.";
OB_MPFLAMETHROWER = "%o was barbecued by %k.";
OB_MPMAULER1 = "%o was zapped by %k.";
OB_MPMAULER = "%o was viciously vaporized by %k.";
OB_MPSIGIL = "%o bowed down to the sheer power of %k's Sigil.";
// Same as OB_MPTELEFRAG, but shown when a monster telefrags you
OB_MONTELEFRAG = "%o was telefragged.";
OB_DEFAULT = "%o died.";
OB_MPDEFAULT = "%o was killed by %k.";
OB_FRIENDLY1 = "%k mows down a teammate.";
OB_FRIENDLY2 = "%k checks %p glasses.";
OB_FRIENDLY3 = "%k gets a frag for the other team.";
OB_FRIENDLY4 = "%k loses another friend.";
SAVEGAMENAME = "zdoomsv";
STARTUP1 = "";
STARTUP2 = "";
STARTUP3 = "";
STARTUP4 = "";
STARTUP5 = "";
// Scoreboard text
SCORE_ITEMS = "ITEMS";
SCORE_BONUS = "BONUS";
SCORE_COLOR = "COLOR";
SCORE_SECRET = "SECRET";
SCORE_NAME = "NAME";
SCORE_DELAY = "DELAY(ms)";
SCORE_KILLS = "KILLS";
SCORE_FRAGS = "FRAGS";
SCORE_DEATHS = "DEATHS";
SCORE_MISSED = "MISSED";
SCORE_TOTAL = "TOTAL";
SCORE_LVLTIME = "LEVEL TIME";
// Item tags: Doom weapons
TAG_FIST = "Brass Knuckles";
TAG_CHAINSAW = "Chainsaw";
TAG_PISTOL = "Pistol";
TAG_SHOTGUN = "Shotgun";
TAG_SUPERSHOTGUN = "Super Shotgun";
TAG_CHAINGUN = "Chaingun";
TAG_ROCKETLAUNCHER = "Rocket Launcher";
TAG_PLASMARIFLE = "Plasma Rifle";
TAG_BFG9000 = "BFG 9000";
// Item tags: Heretic weapons
TAG_STAFF = "Staff";
TAG_GAUNTLETS = "Gauntlets of the Necromancer";
TAG_GOLDWAND = "Elven Wand";
TAG_CROSSBOW = "Ethereal Crossbow";
TAG_BLASTER = "Dragon Claw";
TAG_SKULLROD = "Hellstaff";
TAG_PHOENIXROD = "Phoenix Rod";
TAG_MACE = "Firemace";
TAG_STAFFP = "Staff";
TAG_GAUNTLETSP = "Gauntlets of the Necromancer";
TAG_GOLDWANDP = "Elven Wand";
TAG_CROSSBOWP = "Ethereal Crossbow";
TAG_BLASTERP = "Dragon Claw";
TAG_SKULLRODP = "Hellstaff";
TAG_PHOENIXRODP = "Phoenix Rod";
TAG_MACEP = "Firemace";
// Item tags: Heretic artifacts
TAG_ARTIEGG = "Morph Ovum";
TAG_ARTIFIREBOMB = "Timebomb of the Ancients";
TAG_ARTIFLY = "Wings of Wrath";
TAG_ARTIHEALTH = "Quartz Flask";
TAG_ARTIINVISIBILITY = "Shadowsphere";
TAG_ARTIINVULNERABILITY = "Ring of Invincibility";
TAG_ARTISUPERHEALTH = "Mystic Urn";
TAG_ARTITELEPORT = "Chaos Device";
TAG_ARTITOMEOFPOWER = "Tome of Power";
TAG_ARTITORCH = "Torch";
// Item tags: Hexen weapons
TAG_CWEAPMACE = "Mace of Contrition";
TAG_CWEAPSTAFF = "Serpent Staff";
TAG_CWEAPFLAME = "Firestorm";
TAG_CWEAPWRAITHVERGE = "Wraithverge";
TAG_FWEAPFIST = "Spiked Gauntlets";
TAG_FWEAPAXE = "Timon's Axe";
TAG_FWEAPHAMMER = "Hammer of Retribution";
TAG_FWEAPQUIETUS = "Quietus";
TAG_MWEAPWAND = "Sapphire Wand";
TAG_MWEAPFROST = "Frost Shards";
TAG_MWEAPLIGHTNING = "Arcs of Death";
TAG_MWEAPBLOODSCOURGE = "Bloodscourge";
// Item tags: Hexen artifacts
TAG_ARTIBLASTRADIUS = "Disc of Repulsion";
TAG_ARTIBOOSTARMOR = "Dragonskin Bracers";
TAG_ARTIBOOSTMANA = "Krater of Might";
TAG_ARTIPOISONBAG = "Flechette";
TAG_ARTIPOISONBAG1 = "Poison Cloud Flechette";
TAG_ARTIPOISONBAG2 = "Timebomb Flechette";
TAG_ARTIPOISONBAG3 = "Grenade Flechette";
TAG_ARTIHEALINGRADIUS = "Mystic Ambit Incant";
TAG_ARTIDEFENDER = "Icon of the Defender";
TAG_ARTIPORK = "Porkelator";
TAG_ARTISPEED = "Boots of Speed";
TAG_ARTISUMMON = "Dark Servant";
TAG_ARTITELEPORTOTHER = "Banishment Device";
// Item tags: Hexen puzzle items
TAG_ARTIPUZZSKULL = "Yorick's Skull";
TAG_ARTIPUZZGEMBIG = "Heart of D'Sparil";
TAG_ARTIPUZZGEMRED = "Ruby Planet";
TAG_ARTIPUZZGEMGREEN1 = "Emerald Planet (1)";
TAG_ARTIPUZZGEMGREEN2 = "Emerald Planet (2)";
TAG_ARTIPUZZGEMBLUE1 = "Sapphire Planet (1)";
TAG_ARTIPUZZGEMBLUE2 = "Sapphire Planet (2)";
TAG_ARTIPUZZBOOK1 = "Daemon Codex";
TAG_ARTIPUZZBOOK2 = "Liber Obscura";
TAG_ARTIPUZZSKULL2 = "Flame Mask";
TAG_ARTIPUZZFWEAPON = "Glaive Seal";
TAG_ARTIPUZZCWEAPON = "Holy Relic";
TAG_ARTIPUZZMWEAPON = "Sigil of the Magus";
TAG_ARTIPUZZGEAR1 = "Iron gear";
TAG_ARTIPUZZGEAR2 = "Brass gear";
TAG_ARTIPUZZGEAR3 = "Brass and iron gear";
TAG_ARTIPUZZGEAR4 = "Silver and brass gear";
// Item tags: Strife weapons
TAG_PUNCHDAGGER = "Dagger";
TAG_STRIFECROSSBOW1 = "Crossbow";
TAG_STRIFECROSSBOW2 = "Crossbow";
TAG_ASSAULTGUN = "Assault Gun";
TAG_MMLAUNCHER = "Mini Missile Launcher";
TAG_FLAMER = "Flame Thrower";
TAG_MAULER1 = "Mauler";
TAG_MAULER2 = "Mauler";
TAG_GLAUNCHER1 = "Grenade Launcher";
TAG_GLAUNCHER2 = "Grenade Launcher";
TAG_SIGIL = "SIGIL";
// Item tags: Strife artifacts
TAG_COIN = "coin";
TAG_MEDPATCH = "Med patch";
TAG_MEDICALKIT = "Medical kit";
TAG_SURGERYKIT = "Surgery Kit"; // "full_health" in the Teaser
TAG_BELDINSRING = "Ring";
TAG_OFFERINGCHALICE = "Offering Chalice";
TAG_EAR = "Ear";
TAG_BROKENCOUPLING = "Broken Power Coupling";
TAG_SHADOWARMOR = "Shadow Armor";
TAG_ENVSUIT = "Environmental Suit";
TAG_GUARDUNIFORM = "Guard Uniform";
TAG_OFFICERSUNIFORM = "Officer's Uniform";
TAG_FTHROWERPARTS = "Flame Thrower Parts";
TAG_REPORT = "Report";
TAG_INFO = "Info";
TAG_TARGETER = "Targeter";
TAG_COMMUNICATOR = "Communicator";
TAG_DEGNINORE = "Degnin Ore";
TAG_GUNTRAINING = "Accuracy";
TAG_HEALTHTRAINING = "Toughness";
TAG_SCANNER = "Scanner";
TAG_PRISONPASS = "Prison Pass";
TAG_ALARM = "Alarm";
TAG_AMMOFILLUP = "Ammo";
TAG_HEALTHFILLUP = "Health";
TAG_TELEPORTERBEACON = "Teleporter Beacon";
TAG_METALARMOR = "Metal Armor";
TAG_LEATHER = "Leather Armor";
TAG_HEGRENADES = "HE-Grenade Rounds";
TAG_PHGRENADES = "Phoshorus-Grenade Rounds"; // "Fire-Grenade_Rounds" in the Teaser
TAG_CLIPOFBULLETS = "Clip of Bullets"; // "bullets" in the Teaser
TAG_BOXOFBULLETS = "Ammo";
TAG_MINIMISSILES = "Mini Missiles"; //"rocket" in the Teaser
TAG_CRATEOFMISSILES = "Crate of Missiles"; //"box_of_rockets" in the Teaser
TAG_ENERGYPOD = "Energy Pod";
TAG_ENERGYPACK = "Energy Pack";
TAG_POISONBOLTS = "Poison Bolts"; // "poison_arrows" in the Teaser
TAG_ELECTRICBOLTS = "Electric Bolts"; // "electric_arrows" in the Teaser
TAG_AMMOSATCHEL = "Ammo Satchel"; // "Back_pack" in the Teaser
// Item tags: Strife keys
TAG_BASEKEY = "Base Key";
TAG_GOVSKEY = "Govs Key"; // "Rebel_Key" in the Teaser
TAG_PASSCARD = "Passcard";