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In the current basic design, every edge is expected to be between 0, 1 or 2 faces. Blender, however, allows us to connect any number of faces to an edge, and sometimes it is useful.
The script should handle it somehow.
The text was updated successfully, but these errors were encountered:
In the current basic design, every edge is expected to be between 0, 1 or 2 faces. Blender, however, allows us to connect any number of faces to an edge, and sometimes it is useful.
The script should handle it somehow.
The text was updated successfully, but these errors were encountered: