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make the application to support different resolution and "full screen" #68

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allan-simon opened this issue Dec 17, 2014 · 1 comment

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@allan-simon
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for a first shot i guess the idea would be the following:

1 - define a view with a given size (let's say 800*600, which is current setting)
2 - we draw everything in that view
3 - we paint the "main" application in same background color
4 - we position the "game" view and size so that is centered nicely (or take full screen if it's a 4/3 ratio screen) and "strech" the view to be as big as possible
need to make some research on how to implement that idea in practice

@allan-simon
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