Ludum GL is a game engine made with OpenGL for Ludum Dare. It was made for Ludum Dare 33.
There are comments within the code, explaining the use of each method. Unfortunately that's all there is. I'm working on functionality more than documentation at the moment, because as of now, Ludum Dare is fast approaching!
Thank you, I know. It should be able to run on your system without a problem :)
That's because of Slick Util's font loading. In order to display a font with Open GL, that's pretty much the way it's gonna have to happen. It takes a few seconds to load a font that way, but it allows the developers to change fonts in their update and render code.
Current Version: 0021 Download
If the library is older than the current code, feel free to build from source. Version is the same as commit number ("Commit #xxxx")