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mickey.html
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mickey.html
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<html>
<head>
<link rel="stylesheet" type="text/css" href="../style.css" />
<script src="../../pointstream.js"></script>
<script src="mickey.js"></script>
</head>
<body onLoad="start();">
A cross-browser JavaScript tool which will emulate Arius3D's PointStream viewer. <br />
It will be able to quickly render a large amount of point cloud data to the <canvas ><br />
tag using WebGL.<br />
A cross-browser JavaScript tool which will emulate Arius3D's PointStream viewer. <br />
It will be able to quickly render a large amount of point cloud data to the <canvas ><br />
tag using WebGL.<br />
A cross-browser JavaScript tool which will emulate Arius3D's PointStream viewer. <br />
It will be able to quickly render a large amount of point cloud data to the <canvas ><br />
tag using WebGL.<br />
A cross-browser JavaScript tool which will emulate Arius3D's PointStream viewer. <br />
It will be able to quickly render a large amount of point cloud data to the <canvas ><br />
tag using WebGL.<br />
A cross-browser JavaScript tool which will emulate Arius3D's PointStream viewer. <br />
It will be able to quickly render a large amount of point cloud data to the <canvas ><br />
tag using WebGL.<br />
A cross-browser JavaScript tool which will emulate Arius3D's PointStream viewer. <br />
It will be able to quickly render a large amount of point cloud data to the <canvas ><br />
tag using WebGL.<br />
<canvas id="canvas" width="500" height="500" style="position:absolute;left:0px;top:0px;"></canvas>
<span id="debug"></span>
</body>
</html>