Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add newbie/progression builds #426

Open
atomicptr opened this issue Oct 17, 2023 · 1 comment
Open

Add newbie/progression builds #426

atomicptr opened this issue Oct 17, 2023 · 1 comment

Comments

@atomicptr
Copy link
Owner

Since I heard this complain multiple times before, the /b/meta page gives endgame builds but the progression builds aren't currently included in dauntless builder and we probably should!

Progression builds:

[ PROGRESSION BUILDS ]

A strong build is the cornerstone of any effective Slayer. While complete builds are not possible without extensive progress into the Slayer's Path, new players are welcome to pursue certain armors, cells, and weapons that can smoothly transition into the endgame. Such progression builds are linked here, and will serve as templates which may be customized for personal use. Accordingly, they are not optimized for endgame activities; you may find those builds in <#449626072326340619>.

M I L E S T O N E S I – I I I
<:StrikersIcon:915125115077931049> https://bit.ly/3DFwtmz
<:AxeIcon:915125151023112212> https://bit.ly/3mZkJ7s
<:ChainBladesIcon:915125202629849089> https://bit.ly/3RvyrzV
<:HammerIcon:915125345219412009> https://bit.ly/3DKRmN0
<:RepeatersIcon:915125383781830656> https://bit.ly/3bMxy3i
<:SwordIcon:915125430451839027> https://bit.ly/3DItoSz
<:WarPikeIcon:915125455277936670> https://bit.ly/3LA78Rq

M I L E S T O N E S I V – V I
<:StrikersIcon:915125115077931049> https://bit.ly/3AloOv4
<:AxeIcon:915125151023112212> https://bit.ly/3nAAIK0
<:ChainBladesIcon:915125202629849089> https://bit.ly/3EOEb0n
<:HammerIcon:915125345219412009> https://bit.ly/3NDtZd4
<:RepeatersIcon:915125383781830656> https://bit.ly/3bQVaUA
<:SwordIcon:915125430451839027> https://bit.ly/3R652tC
<:WarPikeIcon:915125455277936670> https://bit.ly/48vIM5d

M I L E S T O N E S V I I – X
<:StrikersIcon:915125115077931049> https://bit.ly/3LwOsSz
<:AxeIcon:915125151023112212> https://bit.ly/3aeVuM7
<:ChainBladesIcon:915125202629849089> https://bit.ly/455LoDT
<:HammerIcon:915125345219412009> https://bit.ly/3yfuCnp
<:RepeatersIcon:915125383781830656> https://bit.ly/3NDwNXE
<:SwordIcon:915125430451839027> https://bit.ly/3nADVt2
<:WarPikeIcon:915125455277936670> https://bit.ly/3PRYJLN

@atomicptr
Copy link
Owner Author

Might make sense to use this opportunity to create a new ui for meta page too #427

I was thinking about using a stepper wizard like https://mui.com/material-ui/react-stepper/#vertical-stepper where you pick filter options to filter the selection down. For example

  1. Weapon
  2. Omnicell (meta builds, or game mode first?) / Milestone (level range?)
  3. More filters? (if meta builds goes by game mode we could filter by omnicell or whatever else here... Not sure if element should be a filter or a category (listed but separated like now)

And then see a list of builds which might also be separated by something (meta builds vs element for example)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant