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Andrei Izrantcev edited this page Mar 7, 2016
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The main goal of this version is node based workflow.
- Download V-Ray For Blender build from chaosgroup.com or some nightly build from nightlies.chaosgroup.com (use your chaosgroup.com login/pass; if you don't see this section contact our support at support@chaosgroup.com).
- Install git for the exporter update feature.
- Start Blender and activate V-Ray For Blender 3.0 addon under User Preferences... -> Addons -> Render section.
- Sun / Sky
- Displacement
- Smoke / Fire
- Random Shading Values
- Render Channels
- Map Hair Strand
- Map Hair Strand Opacity
- Map Curve Length
- HDRI Rotation
- Bump / Normal Mapping
- IBL (Dome Light | Image-Based Lighting)
- VRayProxy Usage
- Dirt Radius Mapping
You could find the official documentation here: http://docs.chaosgroup.com/display/VFBlender/V-Ray+for+Blender
- If won't work along with vb25 exporter. If you have vb25 exporter under user scripts "startup" directory you will have to move it to "addons" directory or remove.
- If you were using vb30 since early alpha and now missing node trees with the latest builds -- use this script to relink them: https://gist.github.com/bdancer/980e49f20b1fd09f8518
- For exporter update start Blender "As Administrator" (For Windows)
- DO NOT uncheck "F" (Use Fake User) flag from node trees! They will be removed on scene save if uncheck!
- DO NOT open and save your scene files in Blender builds without node patches - you will lose all node tree connections! This will be resolved after this patch will be approved: https://developer.blender.org/T37754
- Please, post the issues here: https://github.com/bdancer/blender-for-vray/issues