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vb30: object info node - random option #30

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bardo78 opened this issue Jul 16, 2014 · 9 comments
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vb30: object info node - random option #30

bardo78 opened this issue Jul 16, 2014 · 9 comments
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@bardo78
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bardo78 commented Jul 16, 2014

How can I achieve a similar node setup?
cycles_ramp_random

I'd like to have a node setup to make variations on a base texture and assign every variation to a object in a random way.
How can I do?

Thanks

@bdancer
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bdancer commented Jul 23, 2014

I have 2 solutions by now:

  1. I've added "Random By RenderID" parameter to the "Sampler" texture, you could use it with "Remap" texture the same way as in your example. Support for this option will be available in tomorrows (after 23 Jul 2014) V-Ray Standalone 3.x nightly build.
    vb30_sampler_random
  2. I've added user attributes support with "User Attributes" panel in Object buttons, so you could create some float attribute and then use "User Scalar" texture.
    vb30_user_attributes_user_scalar

@bdancer
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bdancer commented Jul 23, 2014

One more option: you could randomize even the material assignment:
vb30_random_material

@bardo78
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bardo78 commented Jul 24, 2014

wow wow wow wow wow wow ! :)

I'll try as soon as I can....

@bardo78
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bardo78 commented Jul 31, 2014

I'm using your nodes but I need an "overlay" mode to blend your remap node with a base texture.

With texture nodes available I can't find a node with overlay, am I missing something?

Thank you

EDIT: it seems it doesn't work. I'm trying to connect the remap node as your first two examples but I have always a black diffuse color. Where am I wrong?

I'm using the build of 30th of june

@bdancer
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bdancer commented Jul 31, 2014

With texture nodes available I can't find a node with overlay, am I missing something?

Try "Layered" texture node.

Where am I wrong?

Have you checked the note "Support for this option will be available in tomorrows (after 23 Jul 2014) V-Ray Standalone 3.x nightly build" ? What is your V-Ray version? leandro_cs reports here it works for him.

@bardo78
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bardo78 commented Jul 31, 2014

"Layered" texture seems good.

About the Standalone version, this is mine

[2014/Jul/31|16:19:31] ===============================================
[2014/Jul/31|16:19:31] V-Ray Standalone, version 3.00.07 for x64
[2014/Jul/31|16:19:31] Copyright (C) 2000-2012 Chaos Group Ltd. All rights reser
ved.
[2014/Jul/31|16:19:31] Use -credits option for additional third-party copyright
notices.
[2014/Jul/31|16:19:31]
[2014/Jul/31|16:19:31] Build from May 24 2014, 05:02:56
[2014/Jul/31|16:19:31] Compiled with Intel C++ compiler, version 14
[2014/Jul/31|16:19:31] Operating system is Microsoft(tm) Windows(tm), version 6.
1, Service Pack 1
[2014/Jul/31|16:19:31]
[2014/Jul/31|16:19:31] V-Ray core version is 3.00.07
[2014/Jul/31|16:19:31] ===============================================
[2014/Jul/31|16:19:31]
[2014/Jul/31|16:19:31] Loading plugins from "C:\Program Files\Chaos Group\V-Ray\
RT for 3ds Max 2014 for x64\bin/plugins/vray_*.dll"

As a Vray 3.0 for 3dsmax customer, to use only a nightly build of the standalone, do I need to ask authorization for the standalone or for 3dsmax plugin version?
It could be perfect if I can have the possibility to download just the standalone nightly build so I can leave 3dsmax installation with the stable version.

@bdancer
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bdancer commented Jul 31, 2014

About the Standalone version, this is mine

As you can see your version is from May 24 2014 but you need the one after 23 Jul 2014.

It could be perfect if I can have the possibility to download just the standalone nightly build so I can leave 3dsmax installation with the stable version.
You should ask our support about this at support@chaosgroup.com.

@bardo78
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bardo78 commented Jul 31, 2014

thank you.
I'll ask to the support team.

@bardo78
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bardo78 commented Aug 6, 2014

Finally I've installed a nightly build and it works. :)

@bdancer bdancer closed this as completed Aug 6, 2014
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