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Lines 95 to 105 in 2d0357f
as-is
- VRCSDK project: true for VRC avatars, false for non-VRC avatars
- non-VRCSDK project: true for VRC and non-VRC avatars
to-be
- VRCSDK projects should be able to handle non-VRC avatars, but not lenient enough to treat all Animators as avatars
- Something like...?
- If any avatar platform is detected (for example, VRCSDK and/or uniVRM), iterate through all platform specific checks
- Else, fallback to Animator heuristic (current non-VRC implementation)
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