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This might be caused because the script is not using requestAnimationFrame, just a generic setTimeout to handle the frames. This might cause the browser to drop frames.
I'm working in a new version of the plugin using vanilla javascript. I've opened a ticket there, and I hope this next weekend It will be ready for use.
I'm using 30 FPS but it seems animateSprite is skipping frames.
This is my code
This is the css
And this is the image (it's a white hand)
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