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Crashes on SBCL for some users: lispgames/cl-sdl2#105 (comment)
The text was updated successfully, but these errors were encountered:
Crashed Thread: 14 Dispatch queue: com.apple.root.utility-qos Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Termination Signal: Segmentation fault: 11 Termination Reason: Namespace SIGNAL, Code 0xb Terminating Process: exc handler [0]
Relevant backtrace:
Thread 14 Crashed:: Dispatch queue: com.apple.root.utility-qos 0 libsystem_c.dylib 0x00007fff6ab7ac8a strstr + 39 1 com.apple.Metal 0x00007fff46edd2db __createContextTelemetryData_block_invoke + 766 2 libdispatch.dylib 0x00007fff6aa9f64a _dispatch_call_block_and_release + 12 3 libdispatch.dylib 0x00007fff6aa97e08 _dispatch_client_callout + 8 4 libdispatch.dylib 0x00007fff6aa99b7c _dispatch_root_queue_drain + 902 5 libdispatch.dylib 0x00007fff6aa997a5 _dispatch_worker_thread3 + 101 6 libsystem_pthread.dylib 0x00007fff6ade9169 _pthread_wqthread + 1387 7 libsystem_pthread.dylib 0x00007fff6ade8be9 start_wqthread + 13
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Fixed in latest SBCL
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Crashes on SBCL for some users: lispgames/cl-sdl2#105 (comment)
The text was updated successfully, but these errors were encountered: