/
README.style
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README.style
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-- data/README.style for Blackbox - an X11 Window manager
Texture
------------------------------------------------------------------------------
A texture is a description of a particular visual element. It
consists of a text description, colors and a border width. Textures
are specified as follows:
<name>.appearance: description
<name>.backgroundColor: background color for solids
<name>.color1: initial color for gradients and interlaced solids
<name>.color2: target color for gradients and interlaced solids
<name>.borderWidth: width of the texture border in pixels
<name>.borderColor: color of the texture border
The BNF for the appearance is:
<appearance> := parentrelative |
[<bevel-type>] [<fill-type>] [interlaced] [border]
<bevel-type> := sunken | flat | raised
<fill-type> := gradient <gradient-type> | solid
<gradient-type> := crossdiagonal | rectangle | pyramid | pipecross |
elliptic | horizontal | vertical | diagonal
Color
------------------------------------------------------------------------------
A color can be specified as one of the X11 color names (e.g.
'cornsilk3'), as a device-dependent color specification, or as a
device-independent color specification.
A device-dependent color specification has the following syntax
rgb:<red>/<green>/<blue> where <red>, <green>, <blue> := h | hh |
hhh | hhhh, and h := single hexidecimal digits
rgbi:<red>/<green>/<blue> where <red>, <green>, and <blue> are
floating-point values between 0.0 and 1.0, inclusive.
A device-independent color specification has the following syntax:
CIEXYZ:<X>/<Y>/<Z>
CIEuvY:<u>/<v>/<Y>
CIExyY:<x>/<y>/<Y>
CIELab:<L>/<a>/<b>
CIELuv:<L>/<u>/<v>
TekHVC:<H>/<V>/<C> where all values are floating-point values in
the range 0.0 to 1.0, inclusive.
See the XParseColor man page for more information on X11 color names.
Font
------------------------------------------------------------------------------
A font is a description of the font. Depending on how Blackbox was
configure at build time, this can be a FontConfig font specification
(see http://www.fontconfig.org for more information on FontConfig), or
an XLFD font specification.
Note: If a FontConfig font specification is used, but Blackbox was not
built with Xft support, a default XLFD font is used. If an XLFD font
specification is used, Blackbox will always use this XLFD, regardless
of whether or not if Blackbox was build with Xft support.
Alignment
------------------------------------------------------------------------------
Alignment is one of the following: Left, Center, Right
Width/Height/Margin
------------------------------------------------------------------------------
All width, height and margin resources are specified in pixels. In
general, width and height specify the full extent, where as margin
specifies the space around another element.
Setting the Background
------------------------------------------------------------------------------
You can set the desktop background (i.e. root window) by specifying a
command to run in the 'rootCommand' resource. Blackbox includes the
'bsetroot' and 'bsetbg' utilities; their use is recommended. Also,
you can override the styles 'rootCommand' by putting your own in your
~/.blackboxrc file. This allows you to always use a custom
background, regardless of which style you are using.
Note: Questions about security have been raised about 'rootCommand.'
There is an inherent risk when using styles from 3rd parties; use them
with caution.
Menu Style
------------------------------------------------------------------------------
menu.title - title texture
Menu.Title
.backgroundColor
.color1
.color2
.borderWidth
.borderColor
menu.title.foregroundColor - bitmap color for e.g. close button
Menu.Title.ForegroundColor
menu.title.textColor - title text color
Menu.Title.TextColor
menu.title.font - title text font
Menu.Title.Font
menu.title.alignment - title text alignment
Menu.Title.Alignment
menu.title.marginWidth - space around text in title
Menu.Title.MarginWidth
menu.frame - frame texture
Menu.Frame
.backgroundColor
.color1
.color2
.borderWidth
.borderColor
menu.frame.foregroundColor - bitmap color for checks and submenu-arrows
menu.frame.ForegroundColor
menu.frame.textColor
Menu.Frame.TextColor
menu.frame.disabledColor - disabled text color
Menu.Frame.DisabledColor
menu.frame.font - item text font
Menu.Frame.Font
menu.frame.alignment - text alignment for all items
Menu.Frame.Alignment
menu.frame.marginWidth - space around all items in frame
Menu.Frame.MarginWidth
menu.active - texture for the active menu item
Menu.Active
.backgroundColor
.color1
.color2
.borderWidth
.borderColor
menu.active.foregroundColor - bitmap color for checks and submenu-arrows
Menu.Active.ForegroundColor
menu.active.textColor - menu item text color
Menu.Active.TextColor
Slit Style
------------------------------------------------------------------------------
slit - the texture of the slit
Slit
.backgroundColor
.color1
.color2
.borderWidth
.borderColor
slit.marginWidth - space around and between slit clients
Slit.MarginWidth
Toolbar Style
------------------------------------------------------------------------------
toolbar - the texture of the toolbar itself
Toolbar
.backgroundColor
.color1
.color2
.borderWidth
.borderColor
toolbar.label - workspace label texture
Toolbar.Label
.backgroundColor
.color1
.color2
.borderWidth
.borderColor
toolbar.windowLabel - window label texture
Toolbar.Label
.backgroundColor
.color1
.color2
.borderWidth
.borderColor
toolbar.clock - clock label texture
Toolbar.Label
.backgroundColor
.color1
.color2
.borderWidth
.borderColor
toolbar.button - button texture
Toolbar.Button
.backgroundColor
.color1
.color2
.borderWidth
.borderColor
toolbar.button.pressed - pressed button texture
Toolbar.Button.Pressed
.backgroundColor
.color1
.color2
.borderWidth
.borderColor
toolbar.label.textColor - workspace label text color
Toolbar.Label.TextColor
toolbar.windowLabel.textColor - window label text color
Toolbar.Label.TextColor
toolbar.clock.textClolor - clock label text color
Toolbar.Label.TextColor
toolbar.button.foregroundColor - bitmap color for buttons
Toolbar.Button.ForegroundColor
toolbar.alignment - text alignment for all labels
Toolbar.Alignment
toolbar.font - text font
Toolbar.Font
toolbar.marginWidth - space around and between buttons and labels
Toolbar.MarginWidth
toolbar.label.marginWidth - space around text in labels
Toolbar.Label.MarginWidth
toolbar.button.marginWidth - space around bitmaps in buttons
Toolbar.Button.MarginWidth
Window Style
------------------------------------------------------------------------------
window.title.focus - focused title texture
Window.Title.Focus
.backgroundColor
.color1
.color2
.borderWidth
.borderColor
window.label.focus - focused label texture
Window.Label.focus
.backgroundColor
.color1
.color2
.borderWidth
.borderColor
window.button.focus - focused button texture
Window.Button.Focus
.backgroundColor
.color1
.color2
.borderWidth
.borderColor
window.handle.focus - focus handle texture
Window.Handle.Focus
.backgroundColor
.color1
.color2
.borderWidth
.borderColor
window.grip.focus - focus grip texture
Window.Grip.Focus
.backgroundColor
.color1
.color2
.borderWidth
.borderColor
window.title.unfocus - unfocused title texture
Window.Title.Unfocus
.backgroundColor
.color1
.color2
.borderWidth
.borderColor
window.label.unfocus - unfocused label texture
Window.Label.Unfocus
.backgroundColor
.color1
.color2
.borderWidth
.borderColor
window.button.unfocus - unfocused button texture
Window.Button.Unfocus
.backgroundColor
.color1
.color2
.borderWidth
.borderColor
window.handle.unfocus - unfocused handle texture
Window.Handle.Unfocus
.backgroundColor
.color1
.color2
.borderWidth
.borderColor
window.grip.unfocus - unfocused grip texture
Window.Grip.Unfocus
.backgroundColor
.color1
.color2
.borderWidth
.borderColor
window.button.pressed - pressed button texture
Window.Button.Pressed
.backgroundColor
.color1
.color2
.borderWidth
.borderColor
window.frame.focus.borderColor - color of border around focused window
Window.Frame.Focus.BorderColor
window.frame.unfocus.borderColor - color of border around unfocused window
Window.Frame.UnFocus.BorderColor
window.button.focus.foregroundColor - bitmap color for focused buttons
Window.Button.Focus.ForegroundColor
window.button.unfocus.foregroundColor - bitmap color for unfocused buttons
Window.Button.Unfocus.ForegroundColor
window.label.focus.textColor - text color for focused labels
Window.Label.Focus.TextColor
window.label.unfocus.textColor - text color for unfocused labels
Window.Label.Unfocus.TextColor
window.font - text font
Window.Font
window.alignment - alignment of text in labels
Window.Alignment
window.title.marginWidth - space around and between buttons and labels
Window.Title.MarginWidth
window.label.marginWidth - space around text in labels
Window.Label.MarginWidth
window.button.marginWidth - space around bitmaps in buttons
Window.Button.MarginWidth
window.frame.borderWidth - border width around client window
Window.Frame.BorderWidth
window.handleHeight - height of the window handle
Window.HandleHeight