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When units owned by players 9, 10, and 11 are detected by BWAPI, the frontend crashes. I don't think we are generating Player objects for these players.
The same will probably occur for extended players which can exist in 1.16.1 (Player 13+) which don't actually exist, but are used in some cases to exploit buffer overflows in a tiny fraction of maps.
The text was updated successfully, but these errors were encountered:
When units owned by players 9, 10, and 11 are detected by BWAPI, the frontend crashes. I don't think we are generating Player objects for these players.
The same will probably occur for extended players which can exist in 1.16.1 (Player 13+) which don't actually exist, but are used in some cases to exploit buffer overflows in a tiny fraction of maps.
The text was updated successfully, but these errors were encountered: