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BlendELF is a work in progress, OpenGL graphics powered, compact
open source 3d game engine aimed towards independent game developers
for quick prototyping and game/virtual environment creation. It
supports a standard set of features, like skeletal animation, post
processing, windows and linux support, LUA/C programming, physics
powered by Bullet Physics, GUI and 2D/3D Audio. BlendELF binaries
and code are provided free of charge without restrictions. 

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----------- Authors ------------
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Samuel Anjam, aka centralnoise - Lead coder

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----- Current Contributors -----
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Michael Gale, aka mbg - Networking

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--------- Contributors ---------
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Michael Gale, aka mbg - .NET wraps for versions beta 1 - beta 3
Carlos Bolaños, aka cartuchogl - Porting to Mac OSX, bug fixing

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BlendELF is a 3d game engine for rapid prototyping and game & virtual reality creation.

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  • C 92.1%
  • Python 6.0%
  • C++ 1.9%