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Description
By adding #150, I came to the conclusion that memory_allocate
seems to have some peculiarities going on, which sometimes degrades its performance by a factor of 500 to 1000 - i.e. the system goes from having reasonable real-time performance (making it possible to play mod files with #145) to being completely sluggish and barely usable.
This screenshot illustrates the problem ("Last memory allocation took" is the key):
I believe the only reasonable way to solve this is by fixing #4 using the approach suggested in #4 (comment) and I will see if it can be done with a reasonable effort.