/
equipment.py
162 lines (125 loc) · 5.22 KB
/
equipment.py
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import icon
from compositecore import Leaf
class EquipmentSlot(object):
def __init__(self, name, equipment_type, icon):
self.name = name
self.equipment_type = equipment_type
self.icon = icon
def __hash__(self):
return hash(self.name)
def __eq__(self, other):
return self.name == other.name
class EquipmentTypes(object):
# Armor
HEADGEAR = 0
ARMOR = 1
BOOTS = 2
# Jewelry
RING = 3
AMULET = 4
# Weapons
MELEE_WEAPON = 5
RANGED_WEAPON = 6
ALL = [HEADGEAR, ARMOR, BOOTS,
RING, AMULET, MELEE_WEAPON, RANGED_WEAPON]
class EquipmentSlots(object):
# Weapons
MELEE_WEAPON = EquipmentSlot("Melee Weapon", EquipmentTypes.MELEE_WEAPON, icon.SWORD)
RANGED_WEAPON = EquipmentSlot("Ranged Weapon", EquipmentTypes.RANGED_WEAPON, icon.GUN)
# Armor
HEADGEAR = EquipmentSlot("Headgear", EquipmentTypes.HEADGEAR, icon.HELM)
ARMOR = EquipmentSlot("Armor", EquipmentTypes.ARMOR, icon.ARMOR)
BOOTS = EquipmentSlot("Boots", EquipmentTypes.BOOTS, icon.BOOTS)
# Jewelry
RIGHT_RING = EquipmentSlot("Right Ring", EquipmentTypes.RING, icon.RING)
LEFT_RING = EquipmentSlot("Left Ring", EquipmentTypes.RING, icon.RING)
AMULET = EquipmentSlot("Amulet", EquipmentTypes.AMULET, icon.AMULET)
ALL = [MELEE_WEAPON, RANGED_WEAPON, HEADGEAR, ARMOR,
BOOTS, RIGHT_RING, LEFT_RING, AMULET]
class Equipment(Leaf):
def __init__(self):
super(Equipment, self).__init__()
self.component_type = "equipment"
self._equipment = {
EquipmentSlots.HEADGEAR: None,
EquipmentSlots.ARMOR: None,
EquipmentSlots.BOOTS: None,
EquipmentSlots.RIGHT_RING: None,
EquipmentSlots.LEFT_RING: None,
EquipmentSlots.AMULET: None,
EquipmentSlots.MELEE_WEAPON: None,
EquipmentSlots.RANGED_WEAPON: None
}
def get(self, equipment_slot):
return self._equipment[equipment_slot]
def has_type(self, equipment_type):
slots = [slot for slot in EquipmentSlots.ALL
if slot.equipment_type == equipment_type]
return not len(slots) < 0
def slot_is_equiped(self, equipment_slot):
return not self._equipment[equipment_slot] is None
def unequip(self, equipment_slot):
equipment = self._equipment[equipment_slot]
for e in equipment.get_children_with_tag("unequip_effect"):
e.effect()
self._equipment[equipment_slot] = None
return equipment
def can_unequip_to_inventory(self, equipment_slot):
item = self.get(equipment_slot)
return (self.slot_is_equiped(equipment_slot) and
self.parent.inventory.has_room_for_item(item))
def unequip_to_inventory(self, equipment_slot):
equipment = self.unequip(equipment_slot)
succeded = self.parent.inventory.try_add(equipment)
return succeded
def get_slots_of_type(self, equipment_type):
return [slot for slot in EquipmentSlots.ALL
if slot.equipment_type == equipment_type]
def get_open_slots_of_type(self, equipment_type):
return [slot for slot in self.get_slots_of_type(equipment_type)
if self._equipment[slot] is None]
def _all_slots_of_type_are_used(self, equipment_type):
return len(self.get_open_slots_of_type(equipment_type)) < 1
def can_equip(self, equipment):
if self._all_slots_of_type_are_used(equipment.equipment_type.value):
return False
return True
def try_equip(self, equipment):
if self.can_equip(equipment):
self._equip(equipment)
return True
return False
def force_equip(self, equipment):
self._equip_into_slot(equipment, self.get_slots_of_type(equipment.equipment_type.value)[0])
def _equip(self, equipment):
open_slots = self.get_open_slots_of_type(equipment.equipment_type.value)
self._equip_into_slot(equipment, open_slots[0])
def _equip_into_slot(self, equipment, slot):
self._equipment[slot] = equipment
for e in equipment.get_children_with_tag("on_equip_effect"):
e.effect(self.parent)
def _reset_equipment_spoofed_children(self):
for _, equipment in self._equipment.iteritems():
if equipment:
equipment.reset_spoofed_children()
def first_tick(self, time_spent):
self._reset_equipment_spoofed_children()
self.execute_equip_effects()
def execute_equip_effects(self):
for equipment_slot in EquipmentSlots.ALL:
if self.slot_is_equiped(equipment_slot):
equipment = self._equipment[equipment_slot]
for e in equipment.get_children_with_tag("equipped_effect"):
e.equipped_effect(self.parent)
def print_equipment(self):
print("###############################")
for slot, content in self._equipment.iteritems():
print(slot, content)
print("###############################")
def after_tick(self, time):
"""
Runs after_tick on all child components.
"""
for key, e in self._equipment.iteritems():
if e:
e.after_tick(time)