/
icon.py
204 lines (172 loc) · 4.91 KB
/
icon.py
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ROW_LENGTH = 16
WALL_PART = 16 * ROW_LENGTH
FEATURE_PART = WALL_PART + 8 * ROW_LENGTH
TEST_WALLS_ROW = WALL_PART
DUNGEON_WALLS_ROW = WALL_PART + ROW_LENGTH * 1
CAVE_WALLS_ROW = WALL_PART + ROW_LENGTH * 2
EGYPT_WALLS_ROW = WALL_PART + ROW_LENGTH * 3
BRICK_WALLS_ROW = WALL_PART + ROW_LENGTH * 4
CAVE_WALLS_ROW2 = WALL_PART + ROW_LENGTH * 5
CAVE_WALLS_ROW3 = WALL_PART + ROW_LENGTH * 6
DUNGEON_FEATURE_ROW = FEATURE_PART
GEAR_ITEMS_ROW = FEATURE_PART + ROW_LENGTH * 1
WEAPON_ITEMS_ROW1 = FEATURE_PART + ROW_LENGTH * 2
WEAPON_ITEMS_ROW2 = FEATURE_PART + ROW_LENGTH * 3
DUNGEON_ENTITIES_ROW = FEATURE_PART + ROW_LENGTH * 4
TOMB_ENTITIES_ROW = FEATURE_PART + ROW_LENGTH * 5
BLOOD_ROW = FEATURE_PART + ROW_LENGTH * 6
ICON_ROW = FEATURE_PART + ROW_LENGTH * 7
GUI_ROW = FEATURE_PART + ROW_LENGTH * 8
MISC_ROW = FEATURE_PART + ROW_LENGTH * 9
CENTER_DOT = 15 * ROW_LENGTH + 10
BIG_CENTER_DOT = 15 * ROW_LENGTH + 9
################
#Dungeon Features
################
STAIRS_UP = DUNGEON_FEATURE_ROW
STAIRS_DOWN = DUNGEON_FEATURE_ROW + 1
PILLAR = DUNGEON_FEATURE_ROW + 2
DOOR = DUNGEON_FEATURE_ROW + 3
DOOR_LOCKED = DUNGEON_FEATURE_ROW + 4
DOOR_OPEN = DUNGEON_FEATURE_ROW + 5
FOUNTAIN_FULL = DUNGEON_FEATURE_ROW + 6
FOUNTAIN_EMPTY = DUNGEON_FEATURE_ROW + 7
CORPSE = DUNGEON_FEATURE_ROW + 8
WATER = DUNGEON_FEATURE_ROW + 9
WATER_RIPPLES = DUNGEON_FEATURE_ROW + 10
LAVA = DUNGEON_FEATURE_ROW + 11
FENCES = DUNGEON_FEATURE_ROW + 12
GLASS_WALL = DUNGEON_FEATURE_ROW + 13
CHASM = DUNGEON_FEATURE_ROW + 14
CHASM2 = DUNGEON_FEATURE_ROW + 15
################
#Equipment Items
################
HELM = GEAR_ITEMS_ROW
ARMOR = GEAR_ITEMS_ROW + 1
BOOTS = GEAR_ITEMS_ROW + 2
AMULET = GEAR_ITEMS_ROW + 3
RING = GEAR_ITEMS_ROW + 4
AMMO1 = GEAR_ITEMS_ROW + 13
AMMO2 = GEAR_ITEMS_ROW + 14
################
#Weapon Items
################
DAGGER = WEAPON_ITEMS_ROW1
KRIS = WEAPON_ITEMS_ROW1 + 1
KATAR = WEAPON_ITEMS_ROW1 + 2
SWORD = WEAPON_ITEMS_ROW1 + 3
RAPIER = WEAPON_ITEMS_ROW1 + 4
SCIMITAR = WEAPON_ITEMS_ROW1 + 5
GLOVE = WEAPON_ITEMS_ROW1 + 6
CLAWS = WEAPON_ITEMS_ROW1 + 7
CLUB = WEAPON_ITEMS_ROW1 + 8
MORNING_STAR = WEAPON_ITEMS_ROW1 + 9
FLAIL = WEAPON_ITEMS_ROW1 + 10
HAMMER = WEAPON_ITEMS_ROW1 + 11
SPEAR = WEAPON_ITEMS_ROW1 + 12
HALBERD = WEAPON_ITEMS_ROW1 + 13
TRIDENT = WEAPON_ITEMS_ROW1 + 14
HAND = WEAPON_ITEMS_ROW1 + 15
WHIP = WEAPON_ITEMS_ROW2
BALL_AND_CHAIN = WEAPON_ITEMS_ROW2 + 1
AXE = WEAPON_ITEMS_ROW2 + 2
SLING = WEAPON_ITEMS_ROW2 + 3
STONE = WEAPON_ITEMS_ROW2 + 4
GUN = WEAPON_ITEMS_ROW2 + 5
################
#Usable Items
################
POTION = GEAR_ITEMS_ROW + 5
SCROLL = GEAR_ITEMS_ROW + 6
MACHINE = GEAR_ITEMS_ROW + 7
ORB = GEAR_ITEMS_ROW + 8
BOMB = GEAR_ITEMS_ROW + 9
SKULL = MISC_ROW + 6
##################
#Dungeon Entities
##################
GUNSLINGER = DUNGEON_ENTITIES_ROW
RATMAN = DUNGEON_ENTITIES_ROW + 1
SLIME = DUNGEON_ENTITIES_ROW + 2
GHOST = DUNGEON_ENTITIES_ROW + 3
GOLEM = DUNGEON_ENTITIES_ROW + 4
MAGICIAN = DUNGEON_ENTITIES_ROW + 5
AVATAR = DUNGEON_ENTITIES_ROW + 6
SKELETON_MAGE = DUNGEON_ENTITIES_ROW + 7
SKELETON_WARRIOR = DUNGEON_ENTITIES_ROW + 8
SAND_WORM = DUNGEON_ENTITIES_ROW + 9
SAND_WORM_SUBMERGED = DUNGEON_ENTITIES_ROW + 10
GUNSLINGER_THIN = DUNGEON_ENTITIES_ROW + 11
WITCH = DUNGEON_ENTITIES_ROW + 12
CYCLOPS = DUNGEON_ENTITIES_ROW + 13
CYCLOPS_HOLD_ROCK = DUNGEON_ENTITIES_ROW + 14
BANDIT = DUNGEON_ENTITIES_ROW + 15
##################
#Tomb Entities
##################
MUMMY = TOMB_ENTITIES_ROW
HORUS = TOMB_ENTITIES_ROW + 1
ANUBIS_SWORD = TOMB_ENTITIES_ROW + 2
ANUBIS_CLUB = TOMB_ENTITIES_ROW + 3
ANUBIS_STAFF = TOMB_ENTITIES_ROW + 4
SARCOPHAGUS = TOMB_ENTITIES_ROW + 5
SALAMANDER = TOMB_ENTITIES_ROW + 6
STAR_SPAWN = TOMB_ENTITIES_ROW + 7
STATUE = TOMB_ENTITIES_ROW + 8
PIXIE = TOMB_ENTITIES_ROW + 9
SPIDER = TOMB_ENTITIES_ROW + 10
FIRE = TOMB_ENTITIES_ROW + 11
DEMON = TOMB_ENTITIES_ROW + 13
GHOST2 = TOMB_ENTITIES_ROW + 14
BEETLE = TOMB_ENTITIES_ROW + 15
##################
#Icon
##################
SANITY_STAT = ICON_ROW
HEALTH_STAT = ICON_ROW + 1
ARMOR_STAT = ICON_ROW + 2
AMMO_ICON = ICON_ROW + 3
DROP_ICON = ICON_ROW + 4
LIFE_STEAL_ICON = ICON_ROW + 5
STUMBLE_ICON = ICON_ROW + 6
STUNNED_ICON = ICON_ROW + 7
PARALYZED_ICON = ICON_ROW + 8
SLOW_ICON = ICON_ROW + 9
HEART = 3
##################
#Blood
##################
BLOOD1 = BLOOD_ROW
BLOOD2 = BLOOD_ROW + 1
BLOOD3 = BLOOD_ROW + 2
BLOOD4 = BLOOD_ROW + 3
BLOOD5 = BLOOD_ROW + 4
BLOOD6 = BLOOD_ROW + 5
BLOOD7 = BLOOD_ROW + 6
EYE = BLOOD_ROW + 8
PLANT = BLOOD_ROW + 11
MUSHROOM = BLOOD_ROW + 12
BLOOD_ICONS = [BLOOD1, BLOOD2, BLOOD3, BLOOD4, BLOOD5, BLOOD6, BLOOD7]
##################
#GUI
##################
DIAGONAL_SW = GUI_ROW
DIAGONAL_SE = GUI_ROW + 1
FOOT_STEPS = GUI_ROW + 2
MAGIC_SHOT = GUI_ROW + 3
HEALTH_GAIN_ICON = GUI_ROW + 4
INVENTORY_ICON = GUI_ROW + 5
SCROLL_NE = GUI_ROW + 6
SCROLL_NW = GUI_ROW + 7
SCROLL_SE = GUI_ROW + 8
SCROLL_SW = GUI_ROW + 9
SCROLL_S = GUI_ROW + 10
DIAGONAL_STRIPES = 176
#Single Line
H_LINE = 196
V_LINE = 179
NE_LINE = 191
NW_LINE = 218
SE_LINE = 217
SW_LINE = 192