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1.7.1
iOS
构造物理碰撞小球,触发jsc的 GC
详情见 http://forum.cocos.com/t/undefined-is-not-an-object-evaluating-colliderb-body/60184/12?u=lucky_06
问题有2个: 一是 _disableChildComps 这个函数,在删除component的时候,body有可能比其对应的 Collider 更早被destroy,这就导致Collider 在destroy的时候,没法获取到body对象从而执行 DestroyFixture,导致部分Fixture对象泄露。
二是 当Fixture能稳定Destroy的时候,由于其关联的对象使用了对象池。导致 jsbinding 被误消除。
没有demo
The text was updated successfully, but these errors were encountered:
#2727 该pull request 修正了上面的问题一
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Fixed at cocos/engine-native#1264
No branches or pull requests
Creator version?(版本号)
1.7.1
Affected platform?(受影响的平台)
iOS
How to reproduce?(如何重现)
构造物理碰撞小球,触发jsc的 GC
JavaScript output or error produced?(报错信息和调用栈)
详情见 http://forum.cocos.com/t/undefined-is-not-an-object-evaluating-colliderb-body/60184/12?u=lucky_06
问题有2个:
一是 _disableChildComps 这个函数,在删除component的时候,body有可能比其对应的 Collider 更早被destroy,这就导致Collider 在destroy的时候,没法获取到body对象从而执行 DestroyFixture,导致部分Fixture对象泄露。
二是 当Fixture能稳定Destroy的时候,由于其关联的对象使用了对象池。导致 jsbinding 被误消除。
Demo project?(demo 项目)
没有demo
The text was updated successfully, but these errors were encountered: