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SpawnargLinkedSpinButton.h
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SpawnargLinkedSpinButton.h
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#pragma once
#include "iundo.h"
#include "ieclass.h"
#include "ientity.h"
#include "string/convert.h"
#include "util/ScopedBoolLock.h"
#include <fmt/format.h>
#include <wx/spinctrl.h>
#include <wx/panel.h>
#include <wx/sizer.h>
namespace ui
{
/**
* An enhanced spin button that is updating the named
* entity property (spawnarg) when toggled.
*
* Due to some weird bug that prevented the wxSpinCtrlDouble
* to be rendered with a wxScrolledWindow as immediate parent,
* I had to work around it by putting the wxSpinCtrlDouble into
* a parent wxPanel first.
*/
class SpawnargLinkedSpinButton :
public wxPanel
{
private:
wxSpinCtrlDouble* _spinCtrl;
std::string _label;
std::string _propertyName;
Entity* _entity;
bool _updateLock;
public:
SpawnargLinkedSpinButton(wxWindow* parent,
const std::string& label,
const std::string& propertyName,
double min,
double max,
double increment = 1,
unsigned int digits = 0) :
wxPanel(parent, wxID_ANY),
_spinCtrl(new wxSpinCtrlDouble(this, wxID_ANY)),
_label(label),
_propertyName(propertyName),
_entity(NULL),
_updateLock(false)
{
this->SetSizer(new wxBoxSizer(wxHORIZONTAL));
this->GetSizer()->Add(_spinCtrl, 1, wxEXPAND);
_spinCtrl->SetIncrement(increment);
_spinCtrl->SetRange(min, max);
_spinCtrl->SetDigits(digits);
// 6 chars wide
_spinCtrl->SetMaxSize(wxSize(GetCharWidth() * 9, -1));
_spinCtrl->Connect(wxEVT_SPINCTRLDOUBLE,
wxSpinDoubleEventHandler(SpawnargLinkedSpinButton::onSpinButtonChanged), NULL, this);
}
const std::string& getLabel() const
{
return _label;
}
// Sets the edited Entity object
void setEntity(Entity* entity)
{
_entity = entity;
if (_entity == NULL)
{
SetToolTip("");
return;
}
SetToolTip(_propertyName + ": " + _entity->getEntityClass()->getAttribute(_propertyName).getDescription());
if (_updateLock) return;
util::ScopedBoolLock lock(_updateLock);
_spinCtrl->SetValue(string::convert<float>(_entity->getKeyValue(_propertyName)));
}
protected:
void onSpinButtonChanged(wxSpinDoubleEvent& ev)
{
ev.Skip();
// Update the spawnarg if we have a valid entity
if (!_updateLock && _entity != NULL)
{
util::ScopedBoolLock lock(_updateLock);
UndoableCommand cmd("editAIProperties");
double floatVal = _spinCtrl->GetValue();
std::string newValue = fmt::format("{0:." + string::to_string(_spinCtrl->GetDigits()) + "f}", floatVal);
// Check if the new value conincides with an inherited one
const EntityClassAttribute& attr = _entity->getEntityClass()->getAttribute(_propertyName);
if (!attr.getValue().empty() && string::to_float(attr.getValue()) == floatVal)
{
// in which case the property just gets removed from the entity
newValue = "";
}
_entity->setKeyValue(_propertyName, newValue);
}
}
};
} // namespace