/
TargetManager.cpp
109 lines (86 loc) · 2.37 KB
/
TargetManager.cpp
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#include "TargetManager.h"
#include "itextstream.h"
namespace entity
{
TargetManager::TargetManager() :
_emptyTarget(new Target)
{
// Just to be sure, clear the empty target
_emptyTarget->clear();
}
ITargetableObjectPtr TargetManager::getTarget(const std::string& name)
{
if (name.empty())
{
return _emptyTarget;
}
auto found = _targets.find(name);
if (found != _targets.end())
{
return found->second;
}
// Doesn't exist yet, create this one
auto target = std::make_shared<Target>();
target->clear();
// Insert into the local map and return
_targets.emplace(name, target);
return target;
}
void TargetManager::onTargetVisibilityChanged(const std::string& name, const scene::INode& node)
{
if (name.empty()) return;
auto existing = _targets.find(name);
if (existing != _targets.end())
{
existing->second->onVisibilityChanged();
}
}
void TargetManager::onTargetPositionChanged(const std::string& name, const scene::INode& node)
{
if (name.empty()) return;
auto existing = _targets.find(name);
if (existing != _targets.end())
{
existing->second->onPositionChanged();
}
}
void TargetManager::associateTarget(const std::string& name, const scene::INode& node)
{
if (name.empty())
{
return; // don't associate empty names
}
auto found = _targets.find(name);
if (found != _targets.end())
{
if (found->second->isEmpty())
{
// Already registered, but empty => associate it
found->second->setNode(node);
// Trigger a visibility changed signal
found->second->onVisibilityChanged();
}
else {
// Non-empty target!
// greebo: Skip that warning, these things happen regularly when cloning entities
// and are hard to avoid.
//rError() << "TargetManager: Target " << name << " already associated!\n";
}
return;
}
// Doesn't exist yet, create a new target and associate it
// Insert into the local map and return
_targets.emplace(name, std::make_shared<Target>(node));
}
void TargetManager::clearTarget(const std::string& name, const scene::INode& node)
{
// Locate and clear the named target
auto found = _targets.find(name);
// If found, check the pointer if the request is ok
if (found != _targets.end() && found->second->getNode() == &node)
{
// Yes, the node is matching too, clear the target
found->second->clear();
}
}
} // namespace entity