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zfill_vp.glsl
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zfill_vp.glsl
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/// ============================================================================
/*
Copyright (C) 2004 Robert Beckebans <trebor_7@users.sourceforge.net>
Please see the file "CONTRIBUTORS" for a list of contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/// ============================================================================
attribute vec4 attr_TexCoord0;
uniform mat4 u_objectTransform;
varying vec2 var_tex_diffuse;
void main()
{
// Apply the supplied object transform to the incoming vertex
gl_Vertex = u_objectTransform * gl_Vertex;
// transform vertex position into homogenous clip-space
gl_Position = ftransform();
// transform texcoords
var_tex_diffuse = (gl_TextureMatrix[0] * attr_TexCoord0).st;
// assign color
gl_FrontColor = gl_Color;
}