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MaterialEditor.h
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MaterialEditor.h
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#pragma once
#include "icommandsystem.h"
#include "ishaders.h"
#include "wxutil/dialog/DialogBase.h"
#include "wxutil/WindowPosition.h"
#include "wxutil/PanedPosition.h"
#include "wxutil/XmlResourceBasedWidget.h"
#include "wxutil/preview/ModelPreview.h"
#include "wxutil/SourceView.h"
#include "ui/common/MaterialTreeView.h"
#include "MaterialBinding.h"
namespace ui
{
class MaterialEditor :
public wxutil::DialogBase,
private wxutil::XmlResourceBasedWidget
{
private:
MaterialTreeView* _treeView;
wxutil::TreeModel::Ptr _stageList;
wxutil::TreeView* _stageView;
wxutil::WindowPosition _windowPosition;
wxutil::PanedPosition _panedPosition;
std::shared_ptr<wxutil::ModelPreview> _preview;
wxutil::D3MaterialSourceViewCtrl* _sourceView;
MaterialPtr _material;
std::set<std::shared_ptr<MaterialBinding>> _bindings;
std::map<Material::DeformType, wxPanel*> _deformPanels;
private:
MaterialEditor();
int ShowModal() override;
public:
static void ShowDialog(const cmd::ArgumentList& args);
void _onClose(wxCommandEvent& ev);
private:
void setupMaterialStageView();
void setupMaterialProperties();
void setupMaterialSurfaceFlags();
void setupMaterialShaderFlags();
void setupMaterialLightFlags();
void setupMaterialDeformPage();
void setupSurfaceFlag(const std::string& controlName, Material::SurfaceFlags flag);
void setupMaterialFlag(const std::string& controlName, Material::Flags flag);
void updateControlsFromMaterial();
void updateMaterialPropertiesFromMaterial();
void _onTreeViewSelectionChanged(wxDataViewEvent& ev);
// Shortcut
template<typename ObjectClass>
ObjectClass* getControl(const std::string& name)
{
return findNamedObject<ObjectClass>(this, name);
}
};
}