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EClassTreeBuilder.h
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EClassTreeBuilder.h
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#pragma once
#include "ieclass.h"
#include "wxutil/dataview/DeclarationTreeView.h"
#include "wxutil/dataview/ThreadedDeclarationTreePopulator.h"
#include <wx/icon.h>
namespace wxutil { class VFSTreePopulator; }
namespace ui
{
/**
* Visitor class to retrieve entityDef names and sort them into the hierarchy tree.
*/
class EClassTreeBuilder final :
public wxutil::ThreadedDeclarationTreePopulator,
public EntityClassVisitor
{
private:
const wxutil::DeclarationTreeView::Columns& _columns;
std::set<std::string> _favourites;
wxIcon _entityIcon;
std::unique_ptr<wxutil::VFSTreePopulator> _treePopulator;
public:
EClassTreeBuilder(const wxutil::DeclarationTreeView::Columns& columns);
~EClassTreeBuilder();
void visit(const IEntityClassPtr& eclass) override;
protected:
void PopulateModel(const wxutil::TreeModel::Ptr& model) override;
void SortModel(const wxutil::TreeModel::Ptr& model) override;
private:
// Returns an inheritance path, like this: "moveables/swords/"
static std::string GetInheritancePathRecursively(IEntityClass& eclass);
};
} // namespace