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TexturePreviewCombo.h
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TexturePreviewCombo.h
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#pragma once
#include <string>
#include "wxutil/menu/PopupMenu.h"
#include <wx/panel.h>
namespace wxutil
{
class KeyValueTable;
class GLWidget;
}
class wxDataViewEvent;
namespace ui
{
/**
* An HBox containing an OpenGL preview widget displaying a texture, and
* a List View showing information about that texture.
*/
class TexturePreviewCombo :
public wxPanel
{
// The OpenGL preview widget
wxutil::GLWidget* _glWidget;
// The texture to preview
std::string _texName;
// Info table
wxutil::KeyValueTable* _infoTable;
// Context menu
wxutil::PopupMenuPtr _contextMenu;
public:
/** Constructor creates widgets.
*/
TexturePreviewCombo(wxWindow* parent);
/** Set the texture to preview.
*
* @param tex
* String name of the texture to preview (e.g. "textures/common/caulk")
*/
void SetTexture(const std::string& tex);
private:
/* gtkutil::PopupMenu callbacks */
void _onCopyTexName();
// render callback
bool _onRender();
// Refresh info table utility function
void refreshInfoTable();
// Popupmenu event
void _onContextMenu(wxDataViewEvent& ev);
};
} // namespace