/
ManipulatorBase.h
60 lines (46 loc) · 1.14 KB
/
ManipulatorBase.h
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#pragma once
#include "iselection.h"
#include "render/Colour4b.h"
namespace selection
{
class ManipulatorBase :
public ISceneManipulator
{
private:
std::size_t _id;
public:
ManipulatorBase() :
_id(0)
{}
virtual ~ManipulatorBase() {}
// By default, manipulators can operate on components too (Clipper can't)
virtual bool supportsComponentManipulation() const override
{
return true;
}
virtual void onPreRender(const RenderSystemPtr& renderSystem, const VolumeTest& volume) override
{}
// No visual representation by default
virtual void render(IRenderableCollector& collector, const VolumeTest& volume) override
{}
virtual void clearRenderables() override
{}
public:
std::size_t getId() const override
{
return _id;
}
void setId(std::size_t id) override
{
_id = id;
}
/* Static colours */
static const Colour4b& COLOUR_X();
static const Colour4b& COLOUR_Y();
static const Colour4b& COLOUR_Z();
static const Colour4b& COLOUR_SCREEN();
static const Colour4b& COLOUR_SPHERE();
static const Colour4b& COLOUR_SELECTED();
};
}
const Colour4b& colourSelected(const Colour4b& colour, bool selected);