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TexDef.cpp
135 lines (111 loc) · 3.44 KB
/
TexDef.cpp
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#include "TexDef.h"
#include <math.h>
#include "texturelib.h"
#include "math/Vector2.h"
// Constructor
TexDef::TexDef()
{
_shift[0] = 0;
_shift[1] = 0;
_rotate = 0;
_scale[0] = 1;
_scale[1] = 1;
}
// Constructs a TexDef out of the given transformation matrix plus width/height
TexDef::TexDef(double width, double height, const Matrix4& transform)
{
_scale[0] = static_cast<double>((1.0 / Vector2(transform[0], transform[4]).getLength()) / width);
_scale[1] = static_cast<double>((1.0 / Vector2(transform[1], transform[5]).getLength()) / height);
_rotate = static_cast<double>(-radians_to_degrees(arctangent_yx(-transform[4], transform[0])));
if (_rotate == -180.0f)
{
_rotate = 180.0f;
}
_shift[0] = transform[12] * width;
_shift[1] = transform[13] * height;
// If the 2d cross-product of the x and y axes is positive, one of the axes has a negative scale.
if (Vector2(transform[0], transform[4]).crossProduct(Vector2(transform[1], transform[5])) > 0)
{
if (_rotate >= 180.0f)
{
_rotate -= 180.0f;
_scale[0] = -_scale[0];
}
else
{
_scale[1] = -_scale[1];
}
}
}
void TexDef::shift(double s, double t)
{
_shift[0] += s;
_shift[1] += t;
}
void TexDef::scale(double s, double t)
{
_scale[0] += s;
_scale[1] += t;
}
void TexDef::rotate(double angle)
{
_rotate += angle;
_rotate = static_cast<double>(float_to_integer(_rotate) % 360);
}
// Checks the TexDef for insanely large values
bool TexDef::isSane() const
{
return fabs(_shift[0]) < (1 << 16)
&& fabs(_shift[1]) < (1 << 16);
}
// All texture-projection translation (shift) values are congruent modulo the dimensions of the texture.
// This function normalises shift values to the smallest positive congruent values.
void TexDef::normalise(double width, double height)
{
// it may be useful to also normalise the rotation here, if this function is used elsewhere.
_shift[0] = float_mod(_shift[0], width);
_shift[1] = float_mod(_shift[1], height);
}
/* Construct a transform in ST space from the texdef.
* Transforms constructed from quake's texdef format
* are (-shift)*(1/scale)*(-rotate) with x translation sign flipped.
* This would really make more sense if it was inverseof(shift*rotate*scale).. oh well.*/
Matrix4 TexDef::getTransform(double width, double height) const
{
Matrix4 transform;
double inverse_scale[2];
// transform to texdef shift/scale/rotate
inverse_scale[0] = 1 / (_scale[0] * width);
inverse_scale[1] = 1 / (_scale[1] * -height);
transform[12] = _shift[0] / width;
transform[13] = -_shift[1] / -height;
double c = cos(degrees_to_radians(-_rotate));
double s = sin(degrees_to_radians(-_rotate));
transform[0] = c * inverse_scale[0];
transform[1] = s * inverse_scale[1];
transform[4] = -s * inverse_scale[0];
transform[5] = c * inverse_scale[1];
transform[2] = transform[3] = transform[6] = transform[7] = transform[8] = transform[9] = transform[11] = transform[14] = 0;
transform[10] = transform[15] = 1;
return transform;
}
ShiftScaleRotation TexDef::getShiftScaleRotation() const
{
ShiftScaleRotation result;
result.shift[0] = _shift[0];
result.shift[1] = _shift[1];
result.rotate = _rotate;
result.scale[0] = _scale[0];
result.scale[1] = _scale[1];
return result;
}
TexDef TexDef::CreateFromShiftScaleRotation(const ShiftScaleRotation& scr)
{
TexDef texDef;
texDef._shift[0] = scr.shift[0];
texDef._shift[1] = scr.shift[1];
texDef._rotate = scr.rotate;
texDef._scale[0] = scr.scale[0];
texDef._scale[1] = scr.scale[1];
return texDef;
}