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pass ScriptPosition down to color parser functions
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vidaritos authored and coelckers committed Sep 18, 2020
1 parent e74b9f1 commit 0adbb8d
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Showing 2 changed files with 5 additions and 5 deletions.
4 changes: 2 additions & 2 deletions src/scripting/thingdef.h
Expand Up @@ -324,7 +324,7 @@ int MatchString (const char *in, const char **strings);
#define PROP_DOUBLE_PARM(var, no) \
double var = params[(no)+1].d;

#define PROP_COLOR_PARM(var, no) \
int var = params[(no)+1].i== 0? params[(no)+2].i : V_GetColor(NULL, params[(no)+2].s);
#define PROP_COLOR_PARM(var, no, scriptpos) \
int var = params[(no)+1].i== 0? params[(no)+2].i : V_GetColor(NULL, params[(no)+2].s, scriptpos);

#endif
6 changes: 3 additions & 3 deletions src/scripting/thingdef_properties.cpp
Expand Up @@ -766,7 +766,7 @@ DEFINE_PROPERTY(translation, L, Actor)
//==========================================================================
DEFINE_PROPERTY(stencilcolor, C, Actor)
{
PROP_COLOR_PARM(color, 0);
PROP_COLOR_PARM(color, 0, &bag.ScriptPosition);

defaults->fillcolor = color | (ColorMatcher.Pick (RPART(color), GPART(color), BPART(color)) << 24);
}
Expand All @@ -776,7 +776,7 @@ DEFINE_PROPERTY(stencilcolor, C, Actor)
//==========================================================================
DEFINE_PROPERTY(bloodcolor, C, Actor)
{
PROP_COLOR_PARM(color, 0);
PROP_COLOR_PARM(color, 0, &bag.ScriptPosition);

defaults->BloodColor = color;
defaults->BloodColor.a = 255; // a should not be 0.
Expand Down Expand Up @@ -1608,7 +1608,7 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, crouchsprite, S, PlayerPawn)
//==========================================================================
DEFINE_CLASS_PROPERTY_PREFIX(player, damagescreencolor, Cfs, PlayerPawn)
{
PROP_COLOR_PARM(c, 0);
PROP_COLOR_PARM(c, 0, &bag.ScriptPosition);

PalEntry color = c;

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