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- remove the IWADINFO definition to fix an un-offsetted status bar, s…
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…ince it's done unconditionally now
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madame-rachelle committed Oct 28, 2020
1 parent d240d87 commit 175ae46
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Showing 3 changed files with 0 additions and 13 deletions.
7 changes: 0 additions & 7 deletions src/d_iwad.cpp
Expand Up @@ -184,13 +184,6 @@ void FIWadManager::ParseIWadInfo(const char *fn, const char *data, int datasize,
if (sc.Number) iwad->flags |= GI_IGNORETITLEPATCHES;
else iwad->flags &= ~GI_IGNORETITLEPATCHES;
}
else if (sc.Compare("FixUnityStatusBar"))
{
sc.MustGetStringName("=");
sc.MustGetNumber();
if (sc.Number) iwad->flags |= GI_FIXUNITYSBAR;
else iwad->flags &= ~GI_FIXUNITYSBAR;
}
else if (sc.Compare("Load"))
{
sc.MustGetStringName("=");
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1 change: 0 additions & 1 deletion src/gamedata/gi.h
Expand Up @@ -50,7 +50,6 @@ enum
GI_COMPATPOLY1 = 0x00000040, // Hexen's MAP36 needs old polyobject drawing
GI_COMPATPOLY2 = 0x00000080, // so does HEXDD's MAP47
GI_IGNORETITLEPATCHES = 0x00000200, // Ignore the map name graphics when not runnning in English language
GI_FIXUNITYSBAR = 0x00000400, // Center the status bar if it's too wide for a 320 screen
};

#include "gametype.h"
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5 changes: 0 additions & 5 deletions wadsrc_extra/static/iwadinfo.txt
Expand Up @@ -351,7 +351,6 @@ IWad
Load = "extras.wad", "soundtrack"
BannerColors = "00 7c 00", "a8 a8 a8"
IgnoreTitlePatches = 1
FixUnityStatusBar = 1
}

IWad
Expand All @@ -366,7 +365,6 @@ IWad
MustContain = "SMOOSHED", "ANIMDEFS", "LANGUAGE", "MAPINFO", "ENDOOM", "M_DOOM", "TITLEPIC", "TEXTURES"
BannerColors = "a8 00 00", "a8 a8 a8"
IgnoreTitlePatches = 1
FixUnityStatusBar = 1
}

IWad
Expand Down Expand Up @@ -442,7 +440,6 @@ IWad
MustContain = "MAP01", "REDTNT2", "DMAPINFO"
BannerColors = "00 7c 00", "a8 a8 a8"
IgnoreTitlePatches = 1
FixUnityStatusBar = 1
}

IWad
Expand Down Expand Up @@ -471,7 +468,6 @@ IWad
MustContain = "MAP01", "CAMO1", "DMAPINFO"
BannerColors = "00 7c 00", "a8 a8 a8"
IgnoreTitlePatches = 1
FixUnityStatusBar = 1
}

IWad
Expand Down Expand Up @@ -516,7 +512,6 @@ IWad
BannerColors = "00 7c 00", "a8 a8 a8"
IgnoreTitlePatches = 1
Load = "nerveunity.wad", "extras.wad", "soundtrack"
FixUnityStatusBar = 1
}

IWad
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