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Fix missing enemies in HTP-RAW.WAD MAP22
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Make 100% kills possible on MAP22 of Hell to Pay
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guynamederick authored and Rachael Alexanderson committed Oct 9, 2018
1 parent e223a25 commit 22f8c26
Showing 1 changed file with 14 additions and 0 deletions.
14 changes: 14 additions & 0 deletions wadsrc/static/zscript/level_compatibility.txt
Expand Up @@ -651,6 +651,20 @@ class LevelCompatibility play
break;
}

case '7837B5334A277F107515D649BCEFB682': // Hell to Pay MAP22
{
// Four enemies (six if multiplayer) never spawn in the map,
// so the lines closest to them should teleport them instead.
SetLineSpecial(1835, Teleport, 0, 40);
SetLineActivation(1835, SPAC_MCross);
SetLineFlags(1835, Line.ML_REPEAT_SPECIAL);

SetLineSpecial(1847, Teleport, 0, 40);
SetLineActivation(1847, SPAC_MCross);
SetLineFlags(1847, Line.ML_REPEAT_SPECIAL);
break;
}

case '1A1AB6415851B9F17715A0C36412752E': // Hell to Pay MAP24
{
// Remove Chaingunner far below the map, making 100% kills
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