Skip to content

Commit

Permalink
- More wrong tracer flags in ActorMover.
Browse files Browse the repository at this point in the history
  • Loading branch information
drfrag666 authored and coelckers committed Dec 24, 2021
1 parent 395b569 commit 2945e10
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions wadsrc/static/zscript/actors/shared/movingcamera.zs
Expand Up @@ -488,7 +488,7 @@ class ActorMover : PathFollower
Super.Activate (activator);
let tracer = self.tracer;
special1 = tracer.bNoGravity + (tracer.bNoBlockmap<<1) + (tracer.bSolid<<2) + (tracer.bInvulnerable<<4) + (tracer.bDormant<<8);
bNoGravity = true;
tracer.bNoGravity = true;
if (args[2] & 128)
{
LinkContext ctx;
Expand All @@ -499,8 +499,8 @@ class ActorMover : PathFollower
}
if (tracer.bIsMonster)
{
bInvulnerable = true;
bDormant = true;
tracer.bInvulnerable = true;
tracer.bDormant = true;
}
// Don't let the renderer interpolate between the actor's
// old position and its new position.
Expand Down

0 comments on commit 2945e10

Please sign in to comment.