Skip to content

Commit

Permalink
Fixes for Wraith Corporation WADs
Browse files Browse the repository at this point in the history
  • Loading branch information
guynamederick authored and coelckers committed Oct 8, 2018
1 parent 77b8eb6 commit 643e3a7
Showing 1 changed file with 60 additions and 1 deletion.
61 changes: 60 additions & 1 deletion wadsrc/static/zscript/level_compatibility.txt
Expand Up @@ -605,6 +605,28 @@ class LevelCompatibility play
}
break;
}

case '57386AEF275684BA06756359B08F4391': // Perdition's Gate MAP03
{
// Stairs where one sector is too thin to score.
SetSectorSpecial(227, 0);
break;
}

case 'F1A9938C4FC3906A582AB7D5088B5F87': // Perdition's Gate MAP12
{
// Sector unintentionally left as a secret near switch
SetSectorSpecial(112, 0);
break;
}

case '5C419E581D9570F44A24163A83032086': // Perdition's Gate MAP27
{
// Sectors unintentionally left as secrets and cannot be scored
SetSectorSpecial(338, 0);
SetSectorSpecial(459, 0);
break;
}

case 'FCCA97FC851F6473EAA069F74247B317': // pg-raw.wad map31
{
Expand All @@ -621,8 +643,45 @@ class LevelCompatibility play
break;
}

case '712BB4CFBD0753178CA0C6814BE4C288': // beta version of map12 BTSX_E1 - patch some rendering glitches that are problematic to detect
case '5379C080299EB961792B50AD96821543': // Hell to Pay MAP14
{
// Two secrets are unreachable without jumping and crouching.
SetSectorSpecial(82, 0);
SetSectorSpecial(83, 0);
break;
}

case '1A1AB6415851B9F17715A0C36412752E': // Hell to Pay MAP24
{
// Remove Chaingunner far below the map, making 100% kills
// impractical.
SetThingFlags(70, 0);
break;
}

case 'A7ACB57A2CAF17434D0DFE0FAC0E0480': // Hell to Pay MAP28
{
// Three Lost Souls placed outside the map for some reason.
for(int i=0; i<3; i++)
{
SetThingFlags(217+i, 0);
}
break;
}

case '2F1A18633C30E938B50B6D928C730CB6': // Hell to Pay MAP29
{
// Three Lost Souls placed outside the map, again...
for(int i=0; i<3; i++)
{
SetThingFlags(239+i, 0);
}
break;
}

case '712BB4CFBD0753178CA0C6814BE4C288': // beta version of map12 BTSX_E1
{
// patch some rendering glitches that are problematic to detect
AddSectorTag(545, 32000);
AddSectorTag(1618, 32000);
SetLineSpecial(2853, Sector_Set3DFloor, 32000, 4);
Expand Down

0 comments on commit 643e3a7

Please sign in to comment.