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- added a texture that can display the start screen
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Needed to experiment with this part of the engine. At the moment this only compiles on Windows because the other platforms do not have the needed backing code.
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coelckers committed Oct 1, 2019
1 parent b0acfc3 commit 69eac1f
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Showing 4 changed files with 137 additions and 21 deletions.
11 changes: 6 additions & 5 deletions src/CMakeLists.txt
Expand Up @@ -500,16 +500,15 @@ set( PLAT_WIN32_SOURCES
win32/i_system.cpp
win32/i_specialpaths.cpp
win32/st_start.cpp
win32/st_start_util.cpp
win32/gl_sysfb.cpp
win32/base_sysfb.cpp
win32/win32basevideo.cpp
win32/win32glvideo.cpp)

if (HAVE_VULKAN)
set (PLAT_WIN32_SOURCES ${PLAT_WIN32_SOURCES} win32/win32vulkanvideo.cpp )
endif()

set( PLAT_POSIX_SOURCES
posix/i_steam.cpp )
set( PLAT_SDL_SOURCES
Expand Down Expand Up @@ -839,7 +838,7 @@ set( FASTMATH_SOURCES
r_data/models/models.cpp
utility/matrix.cpp
)

#Vulkan stuff must go into a separate list later because it needs to be disabled for some platforms
set (VULKAN_SOURCES
rendering/vulkan/system/vk_device.cpp
Expand Down Expand Up @@ -934,6 +933,7 @@ set (PCH_SOURCES
serializer.cpp
scriptutil.cpp
st_stuff.cpp
st_start_util.cpp
rendering/v_framebuffer.cpp
r_data/v_palette.cpp
rendering/v_video.cpp
Expand Down Expand Up @@ -1090,6 +1090,7 @@ set (PCH_SOURCES
gamedata/textures/formats/emptytexture.cpp
gamedata/textures/formats/shadertexture.cpp
gamedata/textures/formats/tgatexture.cpp
gamedata/textures/formats/startscreentexture.cpp
gamedata/textures/hires/hqresize.cpp
gamedata/textures/hires/hirestex.cpp
gamedata/fonts/singlelumpfont.cpp
Expand All @@ -1098,7 +1099,7 @@ set (PCH_SOURCES
gamedata/fonts/font.cpp
gamedata/fonts/hexfont.cpp
gamedata/fonts/v_font.cpp
gamedata/fonts/v_text.cpp
gamedata/fonts/v_text.cpp
gamedata/p_xlat.cpp
gamedata/xlat/parse_xlat.cpp
gamedata/xlat/parsecontext.cpp
Expand Down
113 changes: 113 additions & 0 deletions src/gamedata/textures/formats/startscreentexture.cpp
@@ -0,0 +1,113 @@
/*
** startscreentexture.cpp
** Texture class to create a texture from the start screen's imagé
**
**---------------------------------------------------------------------------
** Copyright 2004-2006 Randy Heit
** Copyright 2019 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/

#include "doomtype.h"
#include "files.h"
#include "w_wad.h"
#include "gi.h"
#include "bitmap.h"
#include "textures/textures.h"
#include "imagehelpers.h"
#include "image.h"
#include "st_start.h"


//==========================================================================
//
//
//
//==========================================================================

class FStartScreenTexture : public FImageSource
{
BitmapInfo *info; // This must remain constant for the lifetime of this texture

public:
FStartScreenTexture (BitmapInfo *srcdata);
int CopyPixels(FBitmap *bmp, int conversion) override;
};

//==========================================================================
//
//
//
//==========================================================================

FImageSource *CreateStartScreenTexture(BitmapInfo *srcdata)
{
return new FStartScreenTexture(srcdata);
}


//==========================================================================
//
//
//
//==========================================================================

FStartScreenTexture::FStartScreenTexture (BitmapInfo *srcdata)
: FImageSource(-1)
{
Width = srcdata->bmiHeader.biWidth;
Height = srcdata->bmiHeader.biHeight;
info = srcdata;
bUseGamePalette = false;

}

//==========================================================================
//
//
//
//==========================================================================

int FStartScreenTexture::CopyPixels(FBitmap *bmp, int conversion)
{
const RgbQuad *psource = info->bmiColors;
PalEntry paldata[256] = {};
auto pixels = ST_Util_BitsForBitmap(info);
for (uint32_t i = 0; i < info->bmiHeader.biClrUsed; i++)
{
PalEntry &pe = paldata[i];
pe.r = psource[i].rgbRed;
pe.g = psource[i].rgbGreen;
pe.b = psource[i].rgbBlue;
pe.a = 255;
}
bmp->CopyPixelData(0, 0, pixels, Width, Height, 1, (Width + 3) & ~3, 0, paldata);

return 0;
}
16 changes: 0 additions & 16 deletions src/posix/cocoa/st_start.mm
Expand Up @@ -60,22 +60,6 @@
// ---------------------------------------------------------------------------


class FBasicStartupScreen : public FStartupScreen
{
public:
FBasicStartupScreen(int maxProgress, bool showBar);
~FBasicStartupScreen();

virtual void Progress();

virtual void NetInit(const char* message, int playerCount);
virtual void NetProgress(int count);
virtual void NetMessage(const char *format, ...);
virtual void NetDone();
virtual bool NetLoop(bool (*timerCallback)(void*), void* userData);
};


FBasicStartupScreen::FBasicStartupScreen(int maxProgress, bool showBar)
: FStartupScreen(maxProgress)
{
Expand Down
18 changes: 18 additions & 0 deletions src/win32/st_start_util.cpp → src/st_start_util.cpp
Expand Up @@ -42,6 +42,8 @@
#include "s_sound.h"
#include "s_music.h"
#include "d_main.h"
#include "textures.h"
#include "image.h"

void I_GetEvent(); // i_input.h pulls in too much garbage.

Expand Down Expand Up @@ -308,6 +310,7 @@ static const uint16_t IBM437ToUnicode[] = {
};

BitmapInfo* StartupBitmap;
FTexture * StartupTexture;

// Hexen startup screen
#define ST_MAX_NOTCHES 32
Expand Down Expand Up @@ -392,6 +395,21 @@ static const int StrifeStartupPicSizes[4 + 2 + 1] =
2304
};

FImageSource *CreateStartScreenTexture(BitmapInfo *srcdata);

void InvalidateTexture()
{
if (StartupTexture == nullptr)
{
auto imgsource = CreateStartScreenTexture(StartupBitmap);
StartupTexture = new FImageTexture(imgsource);
StartupTexture->SetUseType(ETextureType::Override);
}
else
{
StartupTexture->SystemTextures.Clean(true, true);
}
}

//==========================================================================
//
Expand Down

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