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- add support for new Bethesda.Net Unity Edition wads
- they can be extracted with this utility: https://github.com/kevansevans/Unity-Doom-Ripper
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Original file line number | Diff line number | Diff line change |
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// MAPINFO for Doom 2: 2019 Edition | ||
include "mapinfo/doom2.txt" | ||
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gameinfo | ||
{ | ||
titlepage = "DMENUPIC" | ||
} | ||
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clearepisodes | ||
episode map01 | ||
{ | ||
name = "Hell On Earth" | ||
picname = "M_EPI1" | ||
key = "h" | ||
} | ||
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// Wolfenstein 3D censorship | ||
map MAP31 lookup "HUSTR_31B" | ||
{ | ||
titlepatch = "CWILV30" | ||
next = "MAP16" | ||
secretnext = "MAP32" | ||
sky1 = "SKY3" | ||
cluster = 9 | ||
par = 120 | ||
music = "$MUSIC_EVIL" | ||
needclustertext | ||
} | ||
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map MAP32 lookup "HUSTR_32B" | ||
{ | ||
titlepatch = "CWILV31" | ||
next = "MAP16" | ||
secretnext = "MAP16" | ||
sky1 = "SKY3" | ||
cluster = 10 | ||
par = 30 | ||
music = "$MUSIC_ULTIMA" | ||
} |
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doom1unity
needs to be changed todoomunity
, due to a change in how my script handles the parsing of unity assets and it's just easier without the special case for 1 wad.Also, if Doom and Doom II are being added because of these minor changes from the original wads, Plutonia and TNT need to be added as well. The addons available to download through the bethesda unity ports also have edited sprites.
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How do you distinguish between them and the BFG edition? AFAIK DMENUPIC is also present in BFG IWADs.
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