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- default to fullscreen mode 3.
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The option still remains for cases where it does not work but the cases where mode 3 causes real problems are rare.
All I could find were a handful of poor intermission pics in some old mods which aren't worth keeping this artificial limitation.
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coelckers committed Oct 24, 2020
1 parent 63035d5 commit 7492578
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion src/common/2d/v_2ddrawer.h
Expand Up @@ -169,7 +169,7 @@ class F2DDrawer
float screenFade = 1.f;
DVector2 offset;
public:
int fullscreenautoaspect = 0;
int fullscreenautoaspect = 3;
int cliptop = -1, clipleft = -1, clipwidth = -1, clipheight = -1;

int AddCommand(const RenderCommand *data);
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2 changes: 1 addition & 1 deletion src/gamedata/gi.h
Expand Up @@ -206,7 +206,7 @@ struct gameinfo_t
int berserkpic;
double normforwardmove[2];
double normsidemove[2];
int fullscreenautoaspect = 0;
int fullscreenautoaspect = 3;
bool nomergepickupmsg;

const char *GetFinalePage(unsigned int num) const;
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