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# Welcome to GZDoom! | ||
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[![Build Status](https://ci.appveyor.com/api/projects/status/github/coelckers/gzdoom?branch=master&svg=true)](https://ci.appveyor.com/project/coelckers/gzdoom) [![Build Status](https://travis-ci.org/coelckers/gzdoom.svg?branch=master)](https://travis-ci.org/coelckers/gzdoom) | ||
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## GZDoom is a modder-friendly OpenGL source port based on the DOOM engine | ||
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Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors | ||
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Doom Source (c) 1997 id Software, Raven Software, and contributors | ||
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Please see license files for individual contributor licenses | ||
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Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one. | ||
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### Licensed under the GPL v3 (or greater) | ||
##### https://www.gnu.org/licenses/quick-guide-gplv3.en.html | ||
--- | ||
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## How to build GZDoom | ||
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To build GZDoom, please see the [wiki](https://zdoom.org/wiki/) and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform. | ||
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#endif | ||
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CCMD (dir) | ||
UNSAFE_CCMD (dir) | ||
{ | ||
FString dir, path; | ||
char curdir[256]; | ||
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