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- marked several invisible controller things to not show on the autom…
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…ap with the scanner powerup.

am_cheat will still show them.
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coelckers committed Sep 12, 2021
1 parent f783a94 commit 9aeb78a
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Showing 8 changed files with 17 additions and 0 deletions.
1 change: 1 addition & 0 deletions wadsrc/static/zscript/actors/shared/dynlights.zs
Expand Up @@ -68,6 +68,7 @@ class DynamicLight : Actor
+NOGRAVITY
+FIXMAPTHINGPOS
+INVISIBLE
+NOTONAUTOMAP
}

//==========================================================================
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2 changes: 2 additions & 0 deletions wadsrc/static/zscript/actors/shared/movingcamera.zs
Expand Up @@ -53,6 +53,7 @@ class InterpolationPoint : Actor
+NOBLOCKMAP
+NOGRAVITY
+DONTSPLASH
+NOTONAUTOMAP
RenderStyle "None";
}

Expand Down Expand Up @@ -119,6 +120,7 @@ class InterpolationSpecial : Actor
+NOSECTOR
+NOGRAVITY
+DONTSPLASH
+NOTONAUTOMAP
}

override void Tick () {} // Does absolutely nothing itself
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1 change: 1 addition & 0 deletions wadsrc/static/zscript/actors/shared/secrettrigger.zs
Expand Up @@ -7,6 +7,7 @@ class SecretTrigger : Actor
+NOSECTOR
+NOGRAVITY
+DONTSPLASH
+NOTONAUTOMAP
}

override void PostBeginPlay ()
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1 change: 1 addition & 0 deletions wadsrc/static/zscript/actors/shared/sectoraction.zs
Expand Up @@ -29,6 +29,7 @@ class SectorAction : Actor
+NOSECTOR
+NOGRAVITY
+DONTSPLASH
+NOTONAUTOMAP
}

override void OnDestroy ()
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7 changes: 7 additions & 0 deletions wadsrc/static/zscript/actors/shared/sharedmisc.zs
Expand Up @@ -31,6 +31,7 @@ class PatrolPoint : Actor
+NOGRAVITY
+NOBLOCKMAP
+DONTSPLASH
+NOTONAUTOMAP
RenderStyle "None";
}
}
Expand All @@ -47,6 +48,7 @@ class PatrolSpecial : Actor
+NOGRAVITY
+NOBLOCKMAP
+DONTSPLASH
+NOTONAUTOMAP
RenderStyle "None";
}
}
Expand All @@ -61,6 +63,7 @@ class MapSpot : Actor
+NOSECTOR
+NOGRAVITY
+DONTSPLASH
+NOTONAUTOMAP
RenderStyle "None";
CameraHeight 0;
}
Expand All @@ -81,6 +84,7 @@ class MapSpotGravity : MapSpot
-NOBLOCKMAP
-NOSECTOR
-NOGRAVITY
+NOTONAUTOMAP
}
}

Expand All @@ -93,6 +97,7 @@ class PointPusher : Actor
+NOBLOCKMAP
+INVISIBLE
+NOCLIP
+NOTONAUTOMAP
}
}

Expand All @@ -103,6 +108,7 @@ class PointPuller : Actor
+NOBLOCKMAP
+INVISIBLE
+NOCLIP
+NOTONAUTOMAP
}
}

Expand Down Expand Up @@ -220,6 +226,7 @@ class SectorFlagSetter : Actor
{
Super.BeginPlay ();
CurSector.Flags |= args[0];
Destroy();
}
}

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1 change: 1 addition & 0 deletions wadsrc/static/zscript/actors/shared/soundenvironment.zs
Expand Up @@ -7,6 +7,7 @@ class SoundEnvironment : Actor
+NOBLOCKMAP
+NOGRAVITY
+DONTSPLASH
+NOTONAUTOMAP
}

override void PostBeginPlay ()
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3 changes: 3 additions & 0 deletions wadsrc/static/zscript/actors/shared/soundsequence.zs
Expand Up @@ -65,6 +65,7 @@ class AmbientSound : Actor
+NOBLOCKMAP
+NOSECTOR
+DONTSPLASH
+NOTONAUTOMAP
}

native void MarkAmbientSounds();
Expand Down Expand Up @@ -100,6 +101,7 @@ class SoundSequenceSlot : Actor
+NOSECTOR
+NOBLOCKMAP
+DONTSPLASH
+NOTONAUTOMAP
}

SeqNode sequence;
Expand All @@ -112,6 +114,7 @@ class SoundSequence : Actor
+NOSECTOR
+NOBLOCKMAP
+DONTSPLASH
+NOTONAUTOMAP
}

//==========================================================================
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1 change: 1 addition & 0 deletions wadsrc/static/zscript/actors/shared/teleport.zs
Expand Up @@ -55,6 +55,7 @@ class TeleportDest : Actor
+NOBLOCKMAP
+NOSECTOR
+DONTSPLASH
+NOTONAUTOMAP
}
}

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