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- fix OpenGL ES selection on the windows startup dialog
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madame-rachelle committed Dec 21, 2022
1 parent c8fe074 commit adfef56
Showing 1 changed file with 1 addition and 3 deletions.
4 changes: 1 addition & 3 deletions src/common/platform/win32/i_system.cpp
Expand Up @@ -386,10 +386,8 @@ BOOL CALLBACK IWADBoxCallback(HWND hDlg, UINT message, WPARAM wParam, LPARAM lPa
case 1:
SendDlgItemMessage( hDlg, IDC_WELCOME_VULKAN2, BM_SETCHECK, BST_CHECKED, 0 );
break;
case 2:
SendDlgItemMessage( hDlg, IDC_WELCOME_VULKAN3, BM_SETCHECK, BST_CHECKED, 0 );
break;
#ifdef HAVE_GLES2
case 2:
case 3:
SendDlgItemMessage( hDlg, IDC_WELCOME_VULKAN4, BM_SETCHECK, BST_CHECKED, 0 );
break;
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3 comments on commit adfef56

@mjr4077au
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No idea why something like this didn't make it over in one of Raze's backend syncs... ZDoom/Raze@4bf8ea1

@coelckers
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Simple: I didn't know which was the correct version so I left them to compare later.

@mjr4077au
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That's simple enough 🙂. I suppose in this case, Rachael's change here is more correct because it factors in Softpoly, something Raze never contended with.

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