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- fill in the MIDI defaults for generating the lookup string for repl…
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…ay gain.

Both synth and sound font can be very relevant here for the final volume so using the same song with different settings needs to create different strings.
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coelckers committed Mar 10, 2021
1 parent f117806 commit b9dafaa
Showing 1 changed file with 48 additions and 3 deletions.
51 changes: 48 additions & 3 deletions src/common/audio/music/music.cpp
Expand Up @@ -81,6 +81,7 @@ static MusicCallbacks mus_cb = { nullptr, DefaultOpenMusic };


// PUBLIC DATA DEFINITIONS -------------------------------------------------
EXTERN_CVAR(Int, snd_mididevice)

CVAR(Bool, mus_calcgain, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) // changing this will only take effect for the next song.
CVAR(Bool, mus_usereplaygain, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) // changing this will only take effect for the next song.
Expand Down Expand Up @@ -353,8 +354,21 @@ bool S_StartMusic (const char *m_id)
//==========================================================================
static TMap<FString, float> gainMap;

static FString ReplayGainHash(ZMusicCustomReader* reader, int flength, int playertype, const char* playparam)
EXTERN_CVAR(String, fluid_patchset)
EXTERN_CVAR(String, timidity_config)
EXTERN_CVAR(String, midi_config)
EXTERN_CVAR(String, wildmidi_config)
EXTERN_CVAR(String, adl_custom_bank)
EXTERN_CVAR(Int, adl_bank)
EXTERN_CVAR(Bool, adl_use_custom_bank)
EXTERN_CVAR(String, opn_custom_bank)
EXTERN_CVAR(Bool, opn_use_custom_bank)
EXTERN_CVAR(Int, opl_core)

static FString ReplayGainHash(ZMusicCustomReader* reader, int flength, int playertype, const char* _playparam)
{
std::string playparam = _playparam;

uint8_t buffer[50000]; // for performance reasons only hash the start of the file. If we wanted to do this to large waveform songs it'd cause noticable lag.
uint8_t digest[16];
char digestout[33];
Expand All @@ -373,11 +387,41 @@ static FString ReplayGainHash(ZMusicCustomReader* reader, int flength, int playe

auto type = ZMusic_IdentifyMIDIType((uint32_t*)buffer, 32);
if (type == MIDI_NOTMIDI) return FStringf("%d:%s", flength, digestout);

// get the default for MIDI synth
if (playertype == -1)
{
// todo: get the defaults for MIDI synth and used sound font.
switch (snd_mididevice)
{
case -1: playertype = MDEV_FLUIDSYNTH; break;
case -2: playertype = MDEV_TIMIDITY; break;
case -3: playertype = MDEV_OPL; break;
case -4: playertype = MDEV_GUS; break;
case -5: playertype = MDEV_FLUIDSYNTH; break;
case -6: playertype = MDEV_WILDMIDI; break;
case -7: playertype = MDEV_ADL; break;
case -8: playertype = MDEV_OPN; break;
default: return "";
}
}
else if (playertype == MDEV_SNDSYS) return "";

// get the default for used sound font.
if (playparam.empty())
{
switch (playertype)
{
case MDEV_FLUIDSYNTH: playparam = fluid_patchset; break;
case MDEV_TIMIDITY: playparam = timidity_config; break;
case MDEV_GUS: playparam = midi_config; break;
case MDEV_WILDMIDI: playparam = wildmidi_config; break;
case MDEV_ADL: playparam = adl_use_custom_bank ? *adl_custom_bank : std::to_string(adl_bank); break;
case MDEV_OPN: playparam = opn_use_custom_bank ? *opn_custom_bank : ""; break;
case MDEV_OPL: playparam = std::to_string(opl_core); break;

}
}
return FStringf("%d:%s:%d:%s", flength, digestout, playertype, playparam);
return FStringf("%d:%s:%d:%s", flength, digestout, playertype, playparam.c_str()).MakeUpper();
}

static void SaveGains()
Expand Down Expand Up @@ -453,6 +497,7 @@ static void CheckReplayGain(const char *musicname, EMidiDevice playertype, const

ReadGains();
auto hash = ReplayGainHash(mreader, flength, playertype, playparam);
if (hash.IsEmpty()) return; // got nothing to measure.
mus_playing.hash = hash;
auto entry = gainMap.CheckKey(hash);
if (entry)
Expand Down

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