Skip to content

Commit

Permalink
Fixed missing textures on Valhalla with hardware renderer
Browse files Browse the repository at this point in the history
It works fine with software renderer regardless of this compatibility entry because of texture bleeding
https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/ma_val
-iwad doom2 -file ma_val.pk3 -nomonsters +map map01 "+warp -450 -2300"
  • Loading branch information
alexey-lysiuk committed Apr 15, 2018
1 parent 25784c2 commit bb03763
Showing 1 changed file with 7 additions and 0 deletions.
7 changes: 7 additions & 0 deletions wadsrc/static/zscript/level_compatibility.txt
Expand Up @@ -666,6 +666,13 @@ class LevelCompatibility play
break;
}

case '9C14350A111C3DC6A8AF04D950E6DDDB': // ma_val.pk3 map01
{
// Missing wall textures with hardware renderer
OffsetSectorPlane(7072, Sector.floor, -48);
OffsetSectorPlane(7073, Sector.floor, -32);
break;
}
}
}

Expand Down

0 comments on commit bb03763

Please sign in to comment.