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gldefs: update Freedoom definitions.
Armor was missing ARM2B0 light - reusing GREENARMOR2 since both of them have the blinky red thing. Armor bonus shouldn't have "dontlightself" because it's not coming out from under an opaque helmet anymore. Burning barrel has a yellow flame again. Mega, invulnerability and blur spheres now match their respective colours. Column is yellow now rather than green. Tall tech lamp should be red, at least if you consider the light source to be the big red thing on top. Blue keys now get their own definition instead of relying on the id blue health potion. Serpentipede balls are less red before exploding and more red after. Hatchlings have a distinct brighter glow when attacking.
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